Players: The GM is always trying to kill us.
GM: If I wanted you dead, you would have died a long time ago.
Players : DM this is the 4rth wyrmling you threw at us ! Im done with your game unless you stop trying to kill us !
Dm : ok, Ill stop trying.
*puts an Ancient Red Dragon’s token on the table
Ancient Red Dragon: It was YOU who killed all my children?!
Party: Welp
I had a very similar situation once.
The players where in a clockwork-themed dungeon and kept killing the clockwork golems there. Then they encountered the boss, the maker, who was a clockwork-enhanced human who built all these golems.
The boss was wailing over his destroyed children and when the players entered the room, he was like “Was it you who killed my children?”.
And instead of fighting, the players managed to convince the maker, that it wasn’t them, but instead the other group of players who where also playing in the same world.
So the maker and his remaining clockwork golems move out to hunt down the other group, and the players just ransacked the dungeon.
It was a quite funny opening scene for the next session of the other group, when they where just minding their business and the maker, whom the players have never heard of, and his remaining army of clockwork golems attacked the players, shouting that they will kill the players for killing his children.
When the second group figured out what happened, they hired an assassin to take out the first group.
Fun times :)
Its funny, but also a tad pvp too much for my tastes
As a GM I don’t want them to die. I want them to suffer.
Proofreading is a fun thing where you can spot easy to spot mistakes
Is that when you determine the alcohol content of a beverage?
It’s super easy, barely an inconvenience.
Proofreading before posting mistakes is TIGHT !
I like it but it needs less on and more one.