Copying this from another comment /edit: all of these updates are coming to the base game

TL;DR: This is not a DLC. This is Cyberpunk 2.0.

•	virtually every system of the main game has been changed and/or updated
•	police system is completely reworked with multiple tiers of NCPD/mercs chasing you down in vehicles according to your wanted level, apparently on level 5 maxtac will chase you down and it will be some sort of bossfight against them (source: https://www.youtube.com/watch?v=riK1i8lQwRM&t=511s)
•	perks and skills have been completely overhauled, no longer simple passive stat boosts, much more active abilities like different melee finishers, a dash, or the ability to deflect bullets with melee weapons
•	the difficulty curve is reworked/rebalanced
•	the loot tiers are reworked
•	archetypes of enemies have been redone for more variety in combat encounters
•	an entirely new 6th skill tree that uses a different type of skill points (relic points) that will be used to add new abilities to your cyberware
•	installing cyberware now has an effect on your body and you cant install too much or else you will go cyberpsycho (no idea what that looks like in game)
•	installing cyberware now has a first person cutscene added to it, just like in the prologue at Vik’s clinic
•	you can now “attune” cyberware to one of your attributes, making it more efficient if you have invested in that attribute; example here optical camo is attuned to the “cool” attribute: https://i.imgur.com/1UI9SEX.png
•	armor is no longer tied to clothing, it instead tied to your cybernetics
•	vehicle combat is added to the game, you can even use your katana on your bike
•	vehicles are no longer bought from fixers, but bought through a website set up by mama welles
•	some vehicles have guns installed on them (machine guns, rocket launchers)
•	new type of infinitely replayable/repeatable missions are being added where you need to steal certain vehicles marked on your map
•	new activity introduced “airdrops”, loot caches that drop randomly on the map that you can fight over and retrieve for yourself
•	tons of new random events/activities are added to make the world feel more alive, like car chases and gang fights
    • tango_octogono@beehaw.orgOP
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      1 year ago

      Wish there was a pin comment feature here.

      I’m very excited for this expansion, but at best I’m buying it on the release date

      • Hovenko@iusearchlinux.fyi
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        1 year ago

        I honestly don’t understand the rush. There is a shitload of good games to play till then. I just started Persona5 and I am good for some time now. Once I finish, I will come and grab the PL DLC (maybe even discounted) free of hype and bullshit, maybe even with a fixed bug or two.

  • HisNoodlyServant@beehaw.org
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    1 year ago

    Yea going to wait until user reviews start coming in before I purchase it. They promised a ton of shit at launch and it was lies plus the insane amount of bugs. Ended up playing it like a year later even though I bought it at launch.

  • BeardedGuy@beehaw.org
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    1 year ago

    It sounds like we’re finally getting close to the original game we were promised. I’m glad that they’re giving updates to the original owners as well

    • teflocarbon@lemmy.world
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      1 year ago

      It feels like we’re close but miles away from what we were promised at launch. Their marketing was such an incredible barrel of lies I can’t believe that anyone is entrusting them with what they’re saying. I’m optimistic that it’ll be a good expansion pack, but I’m definitely going to wait for a bit before I purchase this one.

  • Holzkohlen@feddit.de
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    1 year ago

    What the heck? Advertise THAT instead of story content for I game I have not played for more than a few hours.

  • Xerah@beehaw.org
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    1 year ago

    Just wanting to clarify a difference from the copy paste edit, particularly the claim about cyberpsychosis. Here’s the paragraph from the article, parentheses are my addition:

    A new Edgerunners perk allows you to even surpass that (the limit of cyberware), while accepting some penalties, like having a health debuff. “It’s all about this balance between risk and reward,” Sasko explained. “We are not going as far as the introduction of cyberpsychosis though, have that in mind.”

    I would probably enjoy some gameplay mechanic of cyberpsychosis but I’m not sure how they would pull that off outside of a scripted story sequence. For the most part, players are already gunning down everyone in the room, so cyberpsychosis only has meaningful impact if you end up killing someone you wanted to protect. I imagine it would be hard for that situation to show up organically.

  • worfamerryman@beehaw.org
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    1 year ago

    In case anyone else is looking, it comes out in September. I am a bit excited about this, but I have not been gaming on desktop too much lately. I may have to make an exception.

  • pumerogo@beehaw.org
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    1 year ago

    Maybe I should finish the game, before the patch and then after, to experience the differences!

    … Who am I kidding, I will probably procrastinate playing, since my backlog is too long and then maybe play it in September. Looking forward to the DLC, it sounds great!

  • Bretzel@lemmy.world
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    1 year ago

    I liked Cyberpunk when it launched (despite the false promises from Projekt Red), but THIS is very promising. I will surely replay the game

  • WatTyler@lemmy.sdf.org
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    1 year ago

    This feels like my all-time patient gamer W. Will keep an eye out for reviews. I feel fortunate that my first experience in Night City will hopefully be the best possible version.