The virtual world, a strange cross between Burning Man and Neal Stephenson’s metaverse, marks its 20th anniversary with no true corporate competitor in sight.

  • spartanatreyu@programming.dev
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    1 year ago

    No competitor?

    What about VRChat?

    Yes it has a tenth the users, but it’s also designed around an expensive peripheral you strap to your face which prices out a lot of users.

    • i_am_not_a_robot@discuss.tchncs.de
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      1 year ago

      VRChat is very different. Neos or Cluster are more like Second Life. VRChat doesn’t have inventory items or attachments or persistent worlds or in-world creation tools.

      The problem with a successor to Second Life is that most companies now want to make completely sterile, family and advertiser friendly environments. Even Linden Lab has done this with their recent projects.

      • Tokeli@beehaw.org
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        1 year ago

        Linden Lab’s Sansar was their one attempt and it flopped so hard that they came back to desperately put their effort into SecondLife once more.

        • PelicanPersuader@beehaw.org
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          1 year ago

          A substantial chunk of the reason why it flopped was because they banned sex. SL continues to thrive in good part due to its liberal embrace of sexual content. It would have died out years ago without that. Companies that want to make virtual worlds never learn that lesson.

          • Tokeli@beehaw.org
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            1 year ago

            As someone who makes an actual (meager) living off helping fuel SL’s continued sexual content, that’s one thing that every virtual world ever since has flopped on. They wanna be family and advertiser friendly. People don’t want to be though. Sex sells, better than anything else does.

            • KidDogDad@beehaw.org
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              1 year ago

              Can I ask what you do to make that living? An ex of mine spent some time in SL a few years ago so I got to experience some of it mostly second hand. Such a fascinating place.

  • jadedctrl@sopuli.xyz
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    1 year ago

    Missed the chance for the title “There will never be a second Second Life,” real shame.