• Kayn@dormi.zoneOPM
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    9 months ago

    The following is an automatically updated live recap of the devstream, with images brought to you by Kliuqard.

    Devstream recap, coming up!

    Housekeeping

    Upcoming Content

  • Coki91@dormi.zone
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    9 months ago

    Mirage is DEAD and not just because of the Eclipse NERF, but her entire Kit still relies on lighting and the Devstream did not address a single thing about that, her 2 and 4 will continue to be useless in the labs and any future tileset if it’s not addressed, the toggle thing was ridiculous from the get go because of this, but now it’s a clownfest given that the community has decided on this rather than just fixing her mechanic

    Edit: Being a Chroma main im naturally intersted in the Augment, but… it’s kinda questionable, it’s obviously trying to address many issues with how Vex Armor’s dated functioning goes in today’s Game but it’s also glaring issues with the contents Chroma ussually engage in, you dont want to get hurt more than enough to get your Fury going, but with it you will get 50% of the Nuke that your allies receive in high levels, given that it’s damage redirection not damage reduction, allies are probably better of with you than without but you are not receiving that damage reduction, you will die form stray shots that hit both you AND NOW your allies, if it gave say Damage Reduction too, then it would be way more viable, but as it is now it’s really hard to imagine where would it radically change your build? Profit Taker, Eidolon Hunts and Archon Hunts this augment is useless on all of them and past Level 200 it’s gonna kill you more than just having Combat Discipline and building duration

    • Dystopia@dormi.zone
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      9 months ago

      I wish they would just bring back self damage instead, it’s a lot easier to get the vex armor buffs when you can bypass shield gating and don’t have to deal with team mates nuking/CCing the entire map.

      Depending on what they consider an ally, you might run into issues where Shadows/Thralls become an issue for Chroma or objectives with a large hp pool.

    • HipsterTenZero@dormi.zone
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      9 months ago

      The gyre one seems like it was made just for me, I use gyre’s anims on everything and love the big clunky potato aesthetic of the grineer.

    • Kayn@dormi.zoneOPM
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      9 months ago

      This has happened once before with another Devstream megathread. I have no idea what’s causing this :(

      • HipsterTenZero@dormi.zone
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        9 months ago

        Maybe it has something to do with the crossposts feature? It looks like it’s detected as an X-post of the earlier devstreams, which might make it not populate again so as not to spam feeds. I dunno if that’s actually a feature though.

  • CheeseNoodle@lemmy.world
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    9 months ago

    Do we know Dante’s subsume? I kinda have hopes its his 1 because I suspect it would work with hildryns aegis storm, finally granting her a viable weapon during it.

  • doctortofu@reddthat.com
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    9 months ago

    I am going to be SO sad if (when?) they over-nerf Nourish… My two favorite builds (Spears-for-days Styanax and stabs-for-days Kullervo) rely on it pretty heavily :(

    Is it OP right now? Well, yeah, but is it also really really fun? Also yeah - I wish they just left it as is…