If the cost of implementing proper security is greater than the cost of the fallout from a serious vulnerability, I think we know how most companies will behave. Just take a look at Crowdstrike’s share price, it’s recovering nicely.
Software engineer (video games). Likes dogs, DJing + EDM, running, electronics and loud bangs in Reservoir.
If the cost of implementing proper security is greater than the cost of the fallout from a serious vulnerability, I think we know how most companies will behave. Just take a look at Crowdstrike’s share price, it’s recovering nicely.
Horizon Zero Mean Girls
I’d rather drink a verification can every 30 minutes.
In addition, a lot of cybercrime involves social engineering as part of the attack vector. You can’t roll out a security patch for Karen from HR.
This feels relevant: https://youtu.be/A4Ncs9gXBAI
Windows App Series X Ultimate Pro for Enterprise Edition Service Pack 2
Pretty massive screw up from the marketing team involved. To try and sell a hero shooter for $40 upfront from an unknown dev studio in a crowded market of free-to-play hero shooters is pretty risky. Even Overwatch 2 saw the writing on the wall and went F2P.
This article seems misleading. It uses the loaded Western term “selfie” to generate these images of different cultures smiling. If you use the term “group photo” instead, you get much more natural looking results, where certain cultures are smiling and others aren’t.
I’m not against these changes, but aren’t physical footy cards and other types of trading cards the original loot box aimed at kids? Or have companies successfully argued that they’re selling chewing gum and the cards are just freebies in the pack?
… are you including me in that or just everyone else?
Smells like something IDF unit 8200 might have been involved with.
You don’t need to tap on in the Melbourne CBD free tram zone.
This has been the weirdest console generation. I’m still surprised they railroaded ahead with the PS5 and Xbox Series X launches right at the beginning of the pandemic.
I noticed this as well and agree with everything you’ve said. Hopefully it’s something that can be easily addressed for the next version, I doubt there’s many people that would prefer to keep it as is when the comments action bar is disabled by default.
If you turn on text labels for the navigation buttons, they reappear. So seems to be when the icons only are showing.
It’s the same for people who don’t understand basic electronics or mechanics. Any problem just becomes “it’s broken” and the only solution is to take it to an expert and pay for their time, or toss it and buy a new one. It’s expensive to be ignorant.
To kill any competition and ensure they retain control over future standards. Money. It’s pretty straightforward.
The basic idea is that a huge company with infinite money creates software that supports an open standard, such as Threads. Next they spend significant amounts of money driving users to their software, rather than an open software equivalent. Once they’ve captured a huge percent of all users of the open standard, they abandon the open standard, going with a proprietary one instead. They’ll make up some new feature to justify this and sell it as a positive. Because they control almost all of the users at this point, many of the users they don’t control will decide to switch over to their software, otherwise the value of the open standard drops significantly overnight for them. What’s left is a “dead” open standard that still technically exists but is no longer used. You can find plenty of past examples of this pattern, such as Google and XMPP.
No, see you’ve fallen into the exact trap I just described. The “exact same binaries” is not true. The Steam build will have the Steam overlay SDK integrated into it. The GOG build won’t. Each store may require its own SDK and API integrated into the build. But even they were the exact same binaries, you’ve still got to think about QA, build pipelines, storefront configuration (including achievements and online subsystems like leaderboards, parties/lobbies and voice chat, plus collectables and any other bespoke stuff a particular store has) and community management, plus any age ratings and certification/testing each store requires (though PC is usually pretty sparse on this front).
For small indie teams, all of this can seriously eat away at your time, so it makes sense to limit how many stores you target based on risk vs reward.
Edit: btw I’m not trying to be a troll, I just know from first-hand experience. I’ve been in the games industry for over two decades and have done everything from AAA to running my own indie studio. Indie development is brutal, you really have to be clever about your time management otherwise your risk of failure skyrockets.
I’m glad companies are continuing to innovate, but it feels wrong to be moving towards mechanical inventions again when we’ve finally nailed solid state tech. Have we forgotten how often printers used to break?