• 4 Posts
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Joined 1 year ago
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Cake day: July 18th, 2023

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  • I finished the main story last night and I basically agree with you. It’s got plenty of issues, but overall it’s fun. It is neither the 9/10 game of most reviews I saw nor the 4/10 game that people want it to be.

    I think my main issue is that it wants to have a story about the underworld and how you can’t trust anyone and you’re a huge underdog just trying to survive but it doesn’t want to commit to it. It feels thematically janky in places and ways that feel design-by-committee. It fills the shoes of Shadows of the Empire decently enough, but it feels like it was trying to be 1313 and failed.


  • If you can see a polar bear it’s a threat.

    They really aren’t like other bear species. They are an apex predator in an area where basically nothing other than another polar bear can even harm them. They see most things as food, including humans.

    As a bonus, Iceland has a pretty wonky ecosystem that needs protecting as is and polar bears aren’t native to the island. They have to swim extreme distances to get there, making relocation extremely difficult and expensive, plus if they leave it be it will entirely disrupt other wildlife in the area, to say nothing of the human population.

    As others have said, it sucks that it got shot, but Iceland especially has very limited options on how else to deal with it. Shoot on sight is, unfortunately, a very reasonable policy for them.


  • I find there’s a trade-off in quality for my bone conduction vs in ear pods, especially if I’m moving a lot, but not blocking my hearing as much is often worth that trade-off. Plus it’s more secure on my head, which is important when running/biking/swimming where it is not trivial to find a missing earbud in the grass however far back it fell.

    Highly recommend for exercise, but I would never fully replace my earbuds with them because, frankly, they sound worse and look worse.


















  • It’s been almost a decade since I used C++ and had to verify, but after some quick searching around it looks like it hasn’t changed a ton since I last looked at it.

    You can use smart pointers, and certainly you should, but it’s a whole extra thing tacked on to the language and the compiler doesn’t consider it an issue if you don’t use them. Using new in C++ isn’t like using unsafe in rust; in rust your code is almost certainly safe unless marked otherwise, whereas in C++ it may or may not be managed properly unless you explicitly mark a pointer as smart.

    For your own code in new codebases this is probably fine. You can just always make your pointers smart. When you’re relying on code from other people, some of which has been around for many years and has been written by people you’ve never heard of, it becomes harder to be sure everything is being done properly at every point, and that’s where many of these issues come into play.