• 26 Posts
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Joined 1 month ago
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Cake day: September 26th, 2026

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  • First one is fixed and live now.

    The win card was justify-content: center + overflow: hidden, so the moment its content was taller than the viewport both ends got cut symmetrically and there was nothing to scroll. It scrolls now, and on short screens the card compacts in two steps: under 720px tall the logo drops 120px to 72px and the title/buttons tighten, under 480px tall (phone landscape) it goes to 48px. The Next Puzzle button and the Copy / X / Reddit row stay in the first screen instead of falling off the bottom edge, which is what you hit.

    Checked at 375x568, 667x320, 844x390 and 390x844 on the six games that share that CSS (Akari, Hashi, Slitherlink, Star Battle, KenKen, Binary). Tall screens are pixel-identical to before, I didn’t want to trade one bug for a redesign.

    On Firefox Android portrait you should now get the compact card with the share row inside the first screen. The leaderboard panel at the bottom may still need a short scroll, that one is intentional, but nothing is unreachable anymore. If you still can’t get to the share row, tell me your screen size and I’ll dig again.

    The re-open-the-win-card option is still on the list, not done. That one needs a UI decision (a persistent share button on the board) so it’s queued, not forgotten.





  • Thanks for the detailed report! The share options do exist — right after a win, the popup should show three buttons: 👽 Reddit, 📋 Copy Result and 𝕏 Share (with an “Include link” checkbox above them).

    Seeing the share text but no buttons is a big clue though: on short viewports (phones, small windows) the win popup can clip its bottom edge — that’s our prime suspect and we’re investigating. Could you share your device/browser and whether you were in portrait or landscape? That would help us pin it down.

    And good catch on the blocked scripts — those 3 are just analytics (GA4/Clarity), they don’t touch the share buttons. Thanks for digging in!































  • Thank you @ChaoticNeutralCzech and @bneu for the detailed feedback — this is exactly the kind of report that makes the game better, and I’m sorry the lost run felt unfair. All three issues are now fixed and live (just refresh):

    🐾 Drag feedback on touch: the selection now shows a solid highlight plus a live “2×3 = 6” size badge below the board, so you always know how many cells you’ve marked — no more counting under your thumb.

    🐾 Numbers stay visible: cat ears no longer poke out of placed blocks, and shadows are softer, so numbers in neighbouring cells stay readable on complex boards.

    🐾 Fairer lives: a drag that doesn’t frame any number is now treated as a slip — no life lost. Only drags that actually frame a number but break the rules count as a mistake.

    Also, if you only tried the daily so far: Classic mode has hand-graded levels from tiny 3×1 warm-ups up to dense expert grids, with a hint system (3 per level) and undo. Would love to hear how it holds up — keep the feedback coming, it really does get patched fast. 🐱