

It’s a great game for coop! Base game NPCs are well written (even though they are cliches by now, they were original at inception though!) so non-gamers have something to hook onto if they fail the mechanical demands (mostly the fishing minigame tbh, battle is knockback based = easy)
But, if you are going to play with a non-gamer you have to download some mods (time stops if both players are in a state which would stop time in singleplayer, and time stops in the house) because without the mods, it was one of the most stressful games we played together.
Days are short if time is passing when you are in a fishing minigame who knew?














I’m sorry I don’t have a list to add to the conversation but one of your points made me curious:
What do you mean by “Made for adults: deep gameplay, challenge, real progression (any genre welcome — strategy, roguelike, RPG, racing, puzzle…)”?
As far as I’m concerned, real adult “games” don’t have progression: Basketball, football, baseball (do you count muscle growth?), chess (ELO is progression? one value?), backgammon (ELO I guess?).
What do you see as “real (adult) progression”?
edited (to make my misunderstanding bold)