Following ChthonVII’s idea, I’m mirroring my probably only interesting post on the subreddit :D
Finally got around to watch the 2-hours long GW1 segment of the recent Extra Life 2022 ArenaNet livestream. The devs had a lot of interesting insights and amusing anecdotes, so I made a bunch of clips - sharing them here in case someone else haven’t had the time to watch the whole thing.
The participants were:
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Bobby Stein - writing team lead
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Darrin Claypool - level designer
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Colin Johanson - game designer
The clips in order of appearance:
A few more bits that were too short to worth clipping:
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Early in development there were no professions, you could slot any skill.
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They spent 4-5 months working on Sorrow’s Furnace compared to their usual couple of weeks per zone.
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GW1 development team was around 70-80 at launch, and peaked around 100 with EotN. (GW2 had 350 developers at launch.)
Twitch only allows max. 1 min long clips, so sometimes I had to cut off an interesting follow-up - if you want to see how a clip continued, click Watch Full Video.
PS.: For the story of the hideous leopard-print couch go to this timestamp in the VoD :D
This stuff is great. Thank you!