Hildegard of Bingen (also known as Hildegarde von Bingen, l. 1098-1179) was a Christian mystic, Benedictine abbess, and polymath proficient in philosophy, musical composition, herbology, medieval literature, cosmology, medicine, biology, theology, and natural history. She refused to be defined by the patriarchal hierarchy of the Church and, although she abided by its strictures, pushed the established boundaries for women.

Along with her impressive body of work and ethereal musical compositions, Hildegard is best known for her spiritual concept of Viriditas – “greenness” - the cosmic life force infusing the natural world. For Hildegard, the Divine manifested itself and was apparent in nature. Nature itself was not the Divine but the natural world gave proof of, existed because of, and glorified God. She is also known for her writings on the concept of Sapientia – Divine Wisdom – specifically immanent Feminine Divine Wisdom which draws close to and nurtures the human soul.

From a young age, she experienced ecstatic visions of light and sound, which she interpreted as messages from God. These visions were authenticated by ecclesiastical authorities, who encouraged her to write her experiences down. She would become famous in her own lifetime for her visions, wisdom, writings, and musical compositions, and her counsel was sought by nobility throughout Europe.

Early Life & Education

Hildegard came from an upper-class German family, the youngest of ten children. She was often ill as a child, afflicted with headaches which accompanied her visions, from around the age of three. Whether her parents consulted physicians about her health issues is unknown, but at the age of seven, they sent her to be enrolled as a novice in the convent of Disibodenberg.

Hildegard was placed under the care of Abbess Jutta von Sponheim (l. 1091-1136), head of the order, an aristocrat and daughter of a count who had chosen the monastic life for herself. Jutta was only six years older than Hildegard in 1105 when the latter entered the convent and the two would become close friends. Jutta taught Hildegard to read and write, how to recite the prayers, and introduced her to music by teaching her to play the psaltery (a stringed instrument like a zither). Jutta may also have instructed the younger girl in Latin (though this claim has been challenged) and encouraged her to read widely.

Hildegard certainly fit this paradigm of the female intellectual, distinguishing herself by her vast learning, devotion to God, and service to others. When Jutta died in 1136, Hildegard, then 38 years old, was unanimously chosen to succeed her.

Works & Beliefs

Hildegard’s vision is all-encompassing in scope, far transcending the common vision of the medieval Church while still remaining within the bounds of orthodoxy. She claimed the Divine was as female in spirit as male and that both these elements were essential for wholeness. Her concept of Viriditas elevated the natural world from the Church’s view of a fallen realm of Satan to an expression and extension of the Divine. God was revealed in nature, and the grass, flowers, trees, and animals bore witness to the Divine simply by their existence.

Her first major work, the Scivias, relates 26 of her visions in three sections – six visions in the first, seven in the second, thirteen in the third – along with her interpretation and commentary on the nature of the Divine and the role of the Church as an intermediary between God and humanity. She depicts God as a cosmic egg, both male and female, pulsing with love; the male aspect of the Divine is transcendent while the female is immanent. It is this immanence which invites rapport with the Divine.

Hildegard believed that, prior to the Fall of Man, God was worshipped by celestial song which, after the Fall, was approximated by music as humans now heard and understood it. Music, then, was the best expression of one’s love for, devotion to, and worship of God. In keeping with this belief, she ends the Scivias with the text of her morality play Ordo Virtutum and her Symphony of Heaven, one of her earliest musical compositions.

Conclusion

Aside from her contributions to theology, philosophy, music, medicine, and the rest, Hildegard invented the constructed script of the Litterae ignotae (alternate alphabet), which she used in her hymns for concise rhyming and, possibly, to lend to her text a sense of another dimension and higher plane. She also invented the Lingua ignota (unknown language), her own philological construct of 23 letters which served to separate and elevate her order from the mundane world.

In spite of her accomplishments and fame, the Church continued to regard women not only as second-class citizens but dangerous temptations and obstacles to virtue. The highly influential Bernard of Clairvaux claimed that a man could not associate with a woman without desiring sex with her and the canonical order of the Premonstratensians banned women from their order claiming to have recognized “that the wickedness of women is greater than all the other wickedness in the world” (Gies, 87). It was precisely this kind of misogynistic mindset that Hildegard struggled against not only within the Church but in medieval society at large.

Even so, the significance of her work was recognized by the Church and she was singled out as a woman of note. Her cause of death is unknown but she died, most likely of natural causes, in 1179. Attempts to canonize her stalled until 2012 when she was recognized as a saint through the process of Equivalent Canonization and was proclaimed a Doctor of the Church by Pope Benedict XVI. Her famous visions are today interpreted as symptoms of a migraine sufferer but this has in no way detracted from her reputation.

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  • someone [comrade/them, they/them]@hexbear.net
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    3 days ago

    So after getting No Man’s Sky last week for Switch, I’ve put in a frankly ridiculous amount of time into it. A few thoughts from a casual who hasn’t played a PC game except for occasional Minecraft and KSP in 10+ years.

    The whole philosophy of the game seems to be “think before acting”. I really like this. I feel less like an angry shooty soldier boy, and more like a calm and collected professional Starfleet officer.

    I am going into this absolutely blind, using strictly the in-game help. I am not googling for anything. I am not watching any youtube videos. I’m okay with making mistakes because the universe is so vast I know I’ll find a new opportunity down the road where I can learn from those prior mistakes.

    It scratches so many gaming-style itches so well. I can go from Minecraft style base building, to STALKER style venturing into dark places on foot weapon-ready, to Privateer-style space combat seamlessly. It all feels like it flows from one situation to the next naturally. I’ve heard the original release was a broken buggy disaster, but this particular release feels so polished. There’s some annoying loading times during various warps and teleports, but I’m okay with that, because otherwise it runs smooth and fast.

    The graphics are noticably simpler than I’ve seen in screenshots for other versions, but at no point did I feel they’re too simple. The devs did the best they could with the Switch hardware and it shows. It’s akin to the magic that the devs of Zelda: Tears of the Kingdom devs pulled off. It should not be possible to do what they did on this aging hardware, but they made it work. The moderately simpler graphics come across as more “stylized” than “low-res” which is a vibe I dig.

    Fantastic motion controls on the Switch, among the best I’ve ever tried. I normally loathe both FPS and third-person games on thumbstick gamepads, but the devs did a great job here.

    The “nanites have the blueprints, just provide the materials” tech/inventory mechanic took me awhile to figure out instead of just buying parts like in so many prior Privateer-alikes, but once I did, I adored the elegance of it. And it makes total sense in a nanotech-everywhere world.

    I'm not asking for confirmation on my theories here because I don't want the game spoiled, but I've got some thoughts that I just want to type out. Please don't spoil anything!

    I don’t think this “universe” that my fictional character is in is “original” in the context of the game. I think it’s completely artificial inside the game context. Whether a lab creation or a computer simulation, I’m not sure yet.

    I’m leaning towards computer simulation because of all the real-world human cultural references (Atlas, Euclid, etc), despite humans apparently not being a part of this universe at all. All tech seems perfectly human-scale. Multi-tools that humans can physically handle, ship cockpits made for humanoid species. The whole suspiciously-convenient Space Anomaly station. All those eery “malfunctioning” planets. But there’s so much reality-warping weirdness going on that I could buy “artificial universe being messed with by outside humanoid scientists” theory too.

    • Acute_Engles [he/him, any]@hexbear.net
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      3 days ago

      The storylines are all good. I played it at launch it sucked big time but yes it’s probably one of the best games of all time now.

      I basically can’t talk about the storyline because of spoilers but it’s pretty cool. Even just the stories of the species with the overarching story excluded

    • Commiejones [comrade/them, he/him]@hexbear.net
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      3 days ago

      I had some fun with NMS. I liked that they keep updating the game but I don’t like how they update the game. They are always adding new content but rarely fix long standing bugs or QoL issues.