• AlternateRoute@lemmy.ca
    link
    fedilink
    English
    arrow-up
    2
    ·
    1 year ago

    Some games did transparency by alternating frames which on interlaced sets would draw every other line per frame or something along those lines.

    Those effects do not appear in screenshots or generally on any progressive scan modern display without specific emulation

    • zombuey@lemmy.world
      link
      fedilink
      English
      arrow-up
      1
      ·
      edit-2
      1 year ago

      That’s so cool. I never considered the sort of analog nature of the frame being redrawn being used to create unique effects. If I understand the intent was that on older sets the previous frame would “fade” instead of turning instantly on or off it produced a transparency effect?