• owl@infosec.pub
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    20 hours ago

    It would be cool to have an adaptive game, that notices the player looks around and walks, dont have to explain that, but maybe I need to… no they picked up the can no need to explain that. Oh, seems like they don’t know they need to throw the cable into the puddle to close the circuit to open the door, my time to explain sth.

      • owl@infosec.pub
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        17 hours ago

        Do they really have tutorials in the classical sense? They start dead simple and add stuff gradually, almost like the entire game is a little bit of tutorial to the point where people make up their own challenges.

        • Victor@lemmy.world
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          16 hours ago

          That too, yeah. They have both tutorial-ish stuff that’ll pop up if you fail too many times, as well as full on interrupting shit. In one game they actually did not do this very well, namely The Legend of Zelda: Skyward Sword. Fi interrupts the flow every time you get to a new area, my god. You’re given an aerial flyover of the area and you’re all excited to start digging into it, and then she flies up and starts rambling, unskippably

          But yes, as you mentioned, they are masters at starting off easy and gradually increasing your knowledge and skill.