• misk@sopuli.xyz
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    1 day ago

    It really needs to be seen in person. I thought I’d only experience VB through emulation on 2D display but this translates really well.

    3DS once again proves to be one of the most versatile Nintendo consoles around - official NES/GB emulation, native GBA support and ports from GameCube/Wii. It’s a shame they mostly do boring hardware these days.

    • AbnormalHumanBeing@lemmy.abnormalbeings.spaceOP
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      1 day ago

      So far, the closest I had was a PC emulator (can’t remember off the top of my head what it was called), that could present it as parallel-view 3D, which I am good enough at to sustain it for some bursts of gameplay - but the emulated screen was sadly tiny to not overstrain the eyes too much. I’d love to set it emulated like this up in person some time in the future.

      • yonder@sh.itjust.works
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        1 day ago

        IIRC a few years back I used those red and blue 3d glasses to try virtualboy emulation. That could be a cheap way to get 3d visuals, definitely cheaper than a 3ds lol.

  • vaguerant@fedia.io
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    1 day ago

    As long as we’re talking Virtual Boy, I’ll plug my QoL patches for Virtual Boy games.

    Most of the patches are for adding save support, which covers the following games:

    • Bound High!
    • Golf
    • Jack Bros.
    • Mario Clash
    • Nester’s Funky Bowling
    • Red Alarm
    • Space Squash
    • Vertical Force
    • V-Tetris
    • Waterworld

    In some cases, this amounts to saving your high scores, since a lot of VB games are very arcade-style and don’t really merit saving progression. However, for a few (Bound High, Golf, Jack Bros., Mario Clash and Space Squash), your gameplay progress is saved. These games are greatly improved by the addition of save support.

    There’s a couple of other patches which aren’t save-related:

    • For Bound High!, there’s a debug patch which unlocks all of the dummied-out debug features left behind in the game. While they are cross-compatible, I don’t recommend using this in conjunction with the save patch because entering the debug codes to have all stages completed will also overwrite your save data. I suggest patching two different ROMs, so you have a debug ROM without saving, and a retail ROM with saving.

    • For Hyper Fighting, there’s a bug fix patch to correct the brightness setting.