• cobysev@lemmy.world
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    8 months ago

    So does this mean the game is finally ready for me to buy? Just waiting on a Steam sale and I’ll finally get to play this. Bugs or not, I’m not paying $70 for a base video game.

    • simple@lemm.ee
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      8 months ago

      So does this mean the game is finally ready for me to buy?

      Nope. Worth waiting for a few more fixes and proper mod support.

    • Dudewitbow@lemmy.zip
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      8 months ago

      Id wait till post expansion and creation kit imo.

      Reletively speaking starfield is already a lot less buggy then other Bethesda game studio titles. Its just matter of fixing parts of the game some users didnt like.

  • SkyNTP@lemmy.ml
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    8 months ago

    Lack of graphics settings aren’t why I stopped playing. It’s the game mechanics. The game isn’t that fun for two major immersion breaking reasons.

    • Loading screens. So many loading screens. Just reminds me I’m using software instead of being in a universe.
    • Over reliance on fast travel. Yeah, space is boring. But why have a space setting at all if we are going to skip through it? Why bother building custom ships if there are no real challenges to overcome with them because spending time in space is not necessary at all ? Worse, it’s a bad experience because of the loading screens.
    • SokathHisEyesOpen@lemmy.ml
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      8 months ago

      There should be a happy medium. I haven’t played Elite Dangerous in a year because I’m 50 jumps away from where I need to go, which means like 3 hours of nothing but travel. But the realism is out of this world. This Starfield thing of never needing to fly is too far in the other direction. I think a happy medium would be a system like Elite Dangerous, but if you need to travel more than a couple of systems over, have a long distance jump gate or something like that, and maybe autopilot. Eve online has jump gates and autopilot, but it can still take hours to cross the universe. It’s more entertaining to have a quick travel option for those scenarios. Eve has wormhole systems that will let you cross the entire universe in a few jumps, but finding those connections will take longer than just flying directly, unless you’re in a huge wormhole corporation that uses 3rd party tools to map all of the wormhole connections to known space.

      • val@infosec.pub
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        8 months ago

        Given every single system in Starfield is already explored and built on, I think they should have just given up on the jump system and gone with a gate system like Freelancer or the X series. You get to fly to every point without menus while still being time efficient. The reason they didn’t go with this is presumably because of the supposed “exploring the unknown” angle, but you never explore anywhere new in Starfield anyway.