cross-posted from: https://mastodon.social/users/gulia/statuses/111425754543518357
Jack London once said, “You can’t wait for inspiration. You have to go after it with a club”. When it comes to game development, the SDL project may well be such a club. How is it made, though?
What bugs does SDL have? And what Sam Lantinga says about it?
You must log in or register to comment.