• beefcat@beehaw.org
    link
    fedilink
    English
    arrow-up
    1
    ·
    edit-2
    1 year ago

    One example: The way Bethesda games track an enormous number of physics enabled objects across their open worlds. I feel like most games in the last 10 years have made a point of simplifying their physics systems to a point of near-nonexistence.

    Bethesda knows that when I dump 500 wheels of cheese on the floor of my house in Whiterun, I want it all to still be exactly where I left it when I come back 20 hours later.