• Steve Jobs faked full signal strength and swapped devices during the first iPhone demo due to fragile prototypes and bug-riddled software.

• Engineers got drunk during the presentation to calm their nerves.

• Despite the challenges, Jobs successfully completed the 90-minute demonstration without any noticeable issues.

  • Dra@lemmy.zip
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    11 months ago

    This is how all demos used to be. If the author/publisher of the ai prompt wasnt born less than 20 years ago they would know this

    • Potatos_are_not_friends@lemmy.world
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      11 months ago

      Used to be?

      Even as early as a few years ago, game demos at E3 were extremely controlled environments to avoid the journalist player crashing the game.

      • sunbeam60@lemmy.one
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        11 months ago

        I’ve been at Gamescom once where we considered backup consoles and HDMI switches in the cable aisle to ensure we could rapidly switch onto a running game when the first instance crashed. Stability improved enough that it wasn’t required in the end but yeah, software for trade shows was always hot as hell.

    • whofearsthenight@lemm.ee
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      11 months ago

      I have a hard time even figuring out what the issue here is? it’d be one thing if the first iPhone shipped and was riddled with bugs and promised/demoed features weren’t there, but that wasn’t the case. Launched more or less rock solid, and iPhoneOS 1.0 (as it was called then) was far from the buggiest wide release.