Sony has published a patent that talks of amending in-game difficulty levels in real time as a player perhaps struggles or succeeds with certain elements
I see the appeal, but also there’s a reason why people pick their difficulty level, both ways. People that want a bit of low challenge game time to decompress don’t need a game that gets harder, and Dark Souls players that need high challenge game time to recompress don’t need a game that panders to them and cheapens their victory.
That’s a good suggestion. I’d say they shouldn’t be able to patent it either. Things like computer/player assist, have been implemented before. Not to mention, these broad patents are harmful to end users as well as smaller devs.
I don’t even know how you could patent it or uphold a patent on it. Maybe the way you advertise it, but there’s no way you could uphold any sort of claim that a game feels easier or harder at any given point enough to make a legal claim.
Just make it a difficulty option.
Story Normal Hard Dynamic
I see the appeal, but also there’s a reason why people pick their difficulty level, both ways. People that want a bit of low challenge game time to decompress don’t need a game that gets harder, and Dark Souls players that need high challenge game time to recompress don’t need a game that panders to them and cheapens their victory.
One thing I really hate is games that go “Hey you died x times, do you want to try a lower difficulty?”
Fuck off game it’s a boss battle and I’ve been aware of how to change the difficulty in a game since 1997
True, but not all gamers have been alive since 1997.
I always take it as the devs trash talking anyway
games do this? Ive never seen it :)
You won’t if you’re always playing on the lowest difficulty (not that there’s anything wrong with that)
ouch. slammed me back.
That’s a good suggestion. I’d say they shouldn’t be able to patent it either. Things like computer/player assist, have been implemented before. Not to mention, these broad patents are harmful to end users as well as smaller devs.
I don’t even know how you could patent it or uphold a patent on it. Maybe the way you advertise it, but there’s no way you could uphold any sort of claim that a game feels easier or harder at any given point enough to make a legal claim.