The Picard Maneuver@piefed.world to Gaming@lemmy.worldEnglish · 11 个月前Three developers' different philosophies on difficulty for their gamesmedia.piefed.worldimagemessage-square548linkfedilinkarrow-up1962arrow-down116 cross-posted to: lemmyshitpost@lemmy.world
arrow-up1946arrow-down1imageThree developers' different philosophies on difficulty for their gamesmedia.piefed.worldThe Picard Maneuver@piefed.world to Gaming@lemmy.worldEnglish · 11 个月前message-square548linkfedilink cross-posted to: lemmyshitpost@lemmy.world
minus-squareHonytawk@lemmy.ziplinkfedilinkEnglisharrow-up4arrow-down1·11 个月前Gameplay isn’t meaningless busywork. Tedious and boring gameplay, shrouded under the name “difficulty” is. If you have to replay the same section over and over, that is the real meaningless busywork.
Gameplay isn’t meaningless busywork.
Tedious and boring gameplay, shrouded under the name “difficulty” is.
If you have to replay the same section over and over, that is the real meaningless busywork.