Permanent one working with a different model. Like 1 pixel per hour with a fixed drop rate (instead of this “stay and place as fast as you can for best performance”), and you can hold like 36 pixels. So basically you drop a few dozen pixels daily then you’re done. After every 100,000 clicks, you move the window 100 pixels to the right, making the leftmost 100 pixels locked forever creating a slowly growing endless immutable banner.
You could mitigate that by adding a limited, rotating color pallet. every time pixels are locked two colors are taken away and two different colors are added. You would always be able to see beforehand when certain colors would be made available, enabling a new level of planing. It also forces creative solutions in defending your art
That idea would even work standalone without the immutable thing
Permanent one working with a different model. Like 1 pixel per hour with a fixed drop rate (instead of this “stay and place as fast as you can for best performance”), and you can hold like 36 pixels. So basically you drop a few dozen pixels daily then you’re done. After every 100,000 clicks, you move the window 100 pixels to the right, making the leftmost 100 pixels locked forever creating a slowly growing endless immutable banner.
Infinite German flag? Sounds like an infinite German flag to me
You could mitigate that by adding a limited, rotating color pallet. every time pixels are locked two colors are taken away and two different colors are added. You would always be able to see beforehand when certain colors would be made available, enabling a new level of planing. It also forces creative solutions in defending your art
That idea would even work standalone without the immutable thing
Call this variant Tapestry