• Justin@lemmy.jlh.name
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    5 months ago

    But then they’d be paying $2M a month! /s

    Tbh they probably already are, $500k/month is a lot of money. They would be able to get those costs down by hiring a few it engineers and renting a few racks at a CoLo. Geographic distribution is hard for a company of their size, though, and maybe it’s not worth making that investment if the game’s popularity isn’t going to last.

    • TexMexBazooka@lemm.ee
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      5 months ago

      Yeah the up front cost of the type of infrastructure necessary to handle the player volume they have is not only expensive, but requires a ton of expertise to be done correctly, AND requires lots individual geographically discrete locations to keep latency down.

      The fear for them would be investing in all that infrastructure just for the game to fall off in popularity after a few years.