- cross-posted to:
- apple@lemmit.online
- cross-posted to:
- apple@lemmit.online
Apple employees outnumbered customers at Vision Pro launch in San Francisco’s Union Square::Apple’s new Vision Pro headset drew a sparse but eager crowd to San Francisco’s Union Square on Friday, for pickups and demos.
Why do you think there will be amazing apps? Low volume means expensive apps that don’t make a lot of money for the devs compared to, say, the much larger VR market.
There will be things like this:
https://www.si.com/fannation/racing/f1briefings/news/this-f1-virtual-reality-teaser-brings-sport-to-a-whole-new-level-lm22
If Apple can figure out how to license and broadcast immersive video live from sporting events, these things are going to sell like crazy once the non-pro, cheaper version comes out.
That already existed on psvr 4 years ago and I think take up was minimal. Again, it could be something that apple can popularise, now the technology is better, but it won’t be ground breaking.
Psvr has the issue of having to buy a console and the headset. Though they may be cheaper compared to vision pro they have the gaming stigma around it while this has the luxury brand on it.
How many billionaires will buy a vision pro vs how many would buy the psX + psvr?
This is a device suitable for the masses.
Yes, but many millions of the kind of people that would be interested already have a ps5. For those that don’t, it’s still cheaper to buy both twice over.
It’s designed for vr, not at, so the video pass through is sufficient rather than great. It’s still a huge step up and hopefully, so is the apple headset.
The psvr2 is geniunly interesting. Alone for the adaptive resolution scaling.
Too bad it only works on PS for now
The groundbreaking part is to take that tech, refine it, and sell a metric fuckton of hardware. Groundbreaking is seeing all these disparate, unconnected technologies come together into something new.
Yes but the question is whether this can be mass market enough and is refined enough.