Maybe I’m crazy, but does anyone else see Proton as a double edged sword?
The way I’ve been seeing it is, yeah, it’s great for Linux users because they get to play games that normally don’t run on Linux with a lot more ease than ever before.
But on the other hand, I feel as though the biggest triple AAA game studios will see it and use it as an excuse not to create a Linux version of their game.
Not really. Often enough the Proton version runs better than the Linux one anyway.
If devs really want their games to run on Linux, they can simply ensure they work on Proton, and if not they can submit changes to the open source code, or just ask Valve to do it for them.
That’s a fair point, but proton works so well that native linux games can be a worse experience than windows games via proton, so I don’t really care at the end of the day.
I’m with the others here saying that as long as they make sure it runs on Proton (or even better, plain WINE), I’m ok.
It matters a lot more whether the game is open source or not than the binary format does. If the game is closed source anyway, there’s not much advantage to it being on a native Linux format.
I have the same feeling. Although it may be a good thing too in that developers will at least ensure their game runs correctly via Proton. Better than a game that doesn’t work.
Not even just AAA studios, but I’ve seen a lot of indie studios that used to provide Linux builds aren’t anymore in their newer games. Two games that come to mind are Everspace 2 & Talos Principle 2.
Maybe I’m crazy, but does anyone else see Proton as a double edged sword?
The way I’ve been seeing it is, yeah, it’s great for Linux users because they get to play games that normally don’t run on Linux with a lot more ease than ever before.
But on the other hand, I feel as though the biggest triple AAA game studios will see it and use it as an excuse not to create a Linux version of their game.
Not really. Often enough the Proton version runs better than the Linux one anyway.
If devs really want their games to run on Linux, they can simply ensure they work on Proton, and if not they can submit changes to the open source code, or just ask Valve to do it for them.
That’s a fair point, but proton works so well that native linux games can be a worse experience than windows games via proton, so I don’t really care at the end of the day.
I’m with the others here saying that as long as they make sure it runs on Proton (or even better, plain WINE), I’m ok.
It matters a lot more whether the game is open source or not than the binary format does. If the game is closed source anyway, there’s not much advantage to it being on a native Linux format.
I have the same feeling. Although it may be a good thing too in that developers will at least ensure their game runs correctly via Proton. Better than a game that doesn’t work.
Not even just AAA studios, but I’ve seen a lot of indie studios that used to provide Linux builds aren’t anymore in their newer games. Two games that come to mind are Everspace 2 & Talos Principle 2.
I have no experience with either, so I’ll take your word on this one.