I didn’t mess with mods in EA, but I’m tempted to give a few a try with full release. Specifically camera mods to start. Anyone using any mods at this point, and any you recommend or advise steering clear of? Thanks!
EDIT: I don’t see anyone really using anything yet, so I’m going to hold off myself. I don’t know enough about it to feel confident I won’t jack up my game. Still hope to get some positive feedback regarding mods after release by someone here, so if you do use any and are happy with them, please do let us know!
I run a bunch, mostly focused on making the game closer to DND 5E where possible, expanding build options, somewhat more difficult and tactical, and more immersive generally. I’ve been very happy so far.
- Additional Fighting Styles
- Bard Fixes and Tweaks
- Cunning Strike and Swashbuckler
- Eldritch Adept
- Fighting Initiate
- Tactician Plus (a lot of these mods do make the player more powerful, so this helps even it out a bit to keep the challenge relevant)
- Choose Your Stats (I use this to create an effective variant human)
- Spell Sniper Fix
- Invocations Expanded
- SCAG Cantrips (booming blade et al)
- PHB Dragonborn Breath Weapon Fix
- Feats Extra
- Full Release Mod Fixer
- Fix Bad DM (changes jump/shove into full actions – makes terrain and fields like grease et al far more relevant)
- PHB Ability Score Revert
- Approval Tweaks (Absolutely necessary to not have the whole thing turn into some weird polyamorous polycule after like half an hour)
- Realistc Carry Weight (makes strength matter quite a bit)
- Hide Quest Markers
No, but I keep wondering if there is a toolset like Neverwinter Nights or Elder Scrolls so I could go and fix a ton of things that bother me, as well as creating an entire new campaign for myself. I always loved making modules for NWN back in the day, and not one D&D RPG has had a toolset like that since to be able to do that. I hella want it for this one… 😩
Have you tried DOS2? It has a campaign builder.