Don’t really know anywhere else to share this so here goes nothing. Context for the screenshot: this is a StS1 callback boss with three phases. On phase 3, every other turn your attack can only deal 1 damage each… which is not a problem if you hit more times than the boss has HP for, as I played a card that hits 8 damage for 44 times
I actually was a bit scared by all the hype when the game released & delayed a bit before buying… game has been quite fun. Total play time: 42.8 hrs as of reaching A10 with The Silent. Still haven’t heavily worked on the other characters though but I will
Apparently a lot of the Chinese playerbase started review-bombing the game just when I started playing, because the devs nerfed a few of the on-launch combo pieces
Also fun fact! The StS devs used Godot for this game, as well as one of their former gamejam minigames that I played. Massive respects for them for this
Thoughts on the game:
- I like that the devs integrated a bunch of cool mechanics from different StS1 mods, a big one being card modifications. Really looking forward to what the full release will offer
- Somehow this game shifted from offense-focus to defense-focus
- “They couldn’t nerf Watcher so they just killed her off screen lol”
- Somehow Silent went from the worst to the best character, because she has good defensive tools…? Also, both of the shivs and the discard archetypes got buffed massively
- Ironclad got nerfed hard since there aren’t a lot of good blocking options especially in Act 1… and the main HP recovery card, Reaper, got moved to an event pool only
Ask me anything!


I mean yeah sts is by far my favourite and most played game at well over 2k hours in sts1 and already past 200 in sts2 which is barely out. So my perspective on playtime and ascension clears might be a tad warped.
I just remembered my first a20 heart to have taken like 400h so sts2 a10 felt kind of like a joke in comparison. But granted act 4 made sts1 a20 quite a bit more difficult and doesn’t exist yet for this one.