• Nakoichi [they/them]@hexbear.net
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    1 year ago

    I really like the way it’s handled in Matryoshka (a homebrew variant of Powered By The Apocalypse). There is a harm mechanic and there is a lot of leeway in how the DM dishes it out both to NPCs and PCs.

    I generally prefer its focus on collaborative storytelling over straight up tactics and minutia of stats and attack ranges etc.

    Check out the Red Game Table podcast if you’re interested in a ttrpg that is basically cosmic horror x-files in the eastern bloc during the cold war.

    • jjjalljs@ttrpg.network
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      1 year ago

      I like Fate. You have a small quickly restoring pool of stress to soak up harm, but anything more becomes a Consequence. Players agree on what an appropriate consequence is and the narrative follows. You don’t really have the “he’s at 1/483 HP but still fighting strong!” thing.