Thanks for the recommendation! I haven’t tried Sins yet but I have tried Solaris and wasn’t a super fan of it; there’s a lot going on and a lot of reading -> I assumed it was very similar.
For me personally, I think the sweetspot is Medieval and physics-based. Like, in Starcraft the micro is subtle, but still mostly insta-hit; probably easier to program. In Empire Earth, you could micro the hell out of longbows and Trebuchets because they would shoot to a specific location that you could move away from. As the ages progress though, the guns then lasers are all just insta-hit and that takes away the army micromanagement for me. I’m not a super fan of just build X to kill Y and just throw the armies at each other.
I really will have to give Sins of a Solar Empire a try; it’s not the first time it’s been recommended to me and it has piqued my interested in the past.
Thanks for the recommendation! I haven’t tried Sins yet but I have tried Solaris and wasn’t a super fan of it; there’s a lot going on and a lot of reading -> I assumed it was very similar.
For me personally, I think the sweetspot is Medieval and physics-based. Like, in Starcraft the micro is subtle, but still mostly insta-hit; probably easier to program. In Empire Earth, you could micro the hell out of longbows and Trebuchets because they would shoot to a specific location that you could move away from. As the ages progress though, the guns then lasers are all just insta-hit and that takes away the army micromanagement for me. I’m not a super fan of just build X to kill Y and just throw the armies at each other.
I really will have to give Sins of a Solar Empire a try; it’s not the first time it’s been recommended to me and it has piqued my interested in the past.
Why not Manor Lords? That one is pretty slow too.
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