Mine would have to be League or Warframe tbh.
Not really a game, but I feel this way about being a completionist achievement hunter
I’m still trying to learn Mahjong for Yakuza 0…
No Man’s Sky. It’s fun and addictive and grindy and dull.
They may have fixed it since I last played it but my problem was always every planet is toxic or too hot or too cold or something.
You can buy (or find) upgrades for your exosuit to handle that.
Breath of the Wild/Tears of the Kingdom.
I love Zelda I always have. The first game I ever played was the original Zelda on the NES and I was hooked ever since. I’ve even played most of the games and really enjoyed all of them.
But there’s one glaring issue that I have with botw/totk. The weapon/armor system. I hate games with weapon/armor degradation and Zelda’s system is even worse than normal.
They went from weapons never breaking or taking damage at all, to shields taking damage but get the Hylian shield and it’s unbreakable, to every single weapon and shield breaks after a pathetic amount of uses.
I would’ve even been fine with an Oblivion style degradation system where the weapon does less damage the more damaged it is but can be repaired with the right tool or by going to a blacksmith.
It’s even worse when you notice that higher tier weapons break faster than lower tier ones, or that enemies can use weapons forever, yet the chosen fuckin hero only gets about 15 whacks before a solid piece of wood/metal just fuckin explodes.
Yep, I hate spending a decent chunk of time going somewhere to collect some good weapons, then like 2 encounters later half of them are broken.
It MASSIVELY slows down the pacing of the game and makes it feel like such a slog.
I agree, it was not very fun. It would have been much more fun to just find one copy of the elemental swords, wands, and such, and just carry around as many as you could carry and use the ones that made sense for the current battle. Even better if there were slashing versus stabbing swords which were better for certain enemies. Stuff like that.
I will say, though, even a few hours into the game it got to the point where I had too many weapons, and I very rarely ran out. Every enemy drops some. And it turns out, I didn’t really mind fighting Lynels or “Major Test of Strength” guardians to get their goods weapons once every blood moon. I enjoyed how those fights were difficult and technical.
Even just adding a repair mechanic would have been great. It also would have made a lot more sense lore-wise if BotW had the “everything made of metal is degrading from a curse” that TotK had. It made sense in TotK that weapons were fragile, but not in BotW.
All in all, it was a top-design choice. They didn’t want you to find one Royal Guard weapon an hour into the game and faceroll everything all game. That’s one of the downsides of even having a “this sword does more damage than other swords” type weapon system. How do you even explain that lore-wise? If a sword is magical, sure, but some “Royal Guard” sword isn’t automatically better than an ordinary sword of the same size, shape and also made of steel.
I broke Skyrim for myself on my first playthrough because I did dual wielding, smithing, and enchanting, maxed both of those out, and made the most insane double-enchanted dragon bone(?) swords before I finished even 1/10 of the plot. When the first dragon attack happened, I chopped it up in like 5 seconds. I was so insanely overpowered. That never happens in BotW. Even with the best weapons in the game, fighting a Silver Lynel is work!
For me BotW was amazing right up until you fired your second ancient arrow. Guardians start as terrifying monsters you have to run from. When you finally get ancient arrows, you get revenge, and that’s extremely satisfying. After that, it’s just a boring slog of killing guardians to farm their parts to kill more guardians ad nauseam until you beat the game.
This is why I don’t get Zelda games anymore. I also am not a fan of the huge open world thing that makes most of your game time running from place to place so they don’t have to make much content.
I made this account just to say that i love EvE online but I hate how addicted I already am. within 2 weeks i’ve played over 150 hours already. I REALLY don’t want to play it like i played final fantasy 14 or warframe because playing games that much really burns me out really fast. So i’m trying my best to play EvE casually, which the skill system helps with to some degree but obviously i have 150 hours logged already despite this. I knew I should never have tried out EvE online. Now i can’t go back :(
You really chose poorly for a “casual gaming” experience my friend. Good luck
Eve Online : casual gaming : : married with children : casual relationship
That’s why you use Excel at work… to take the edge off.
Joke’s on you my friend. I don’t have a job :) Also i use linux so i use libreoffice and not microsoft office.
also i’ve never used microsoft edge (even when i used windows) so i don’t need to take it off my pc :) although i probably would now if i ever went back to windows.
Came here to mention Eve. I love flying through space and assembling different ships, but it is such a time machine; it almost reminds me of getting into Civilization and feeling that ‘one more turn’ compulsion.
I’m pretty anti-capitalist irl, but something about the game has got me satisfying market demands and working in a corporation for fun. It’s weird.
Pretty anti capitalist as well. Its got me thinking about many things differently
It used to be LeagueOfLegends.
Loved the game for the gameplay, lore and characters but hated the game for its community. I quit though, a month or two now. Hopefully stays like that.
We are on the same boat, played some urf just see if I could have the same feeling for the game again but it’s gone, it’s a shame because I really enjoy the gameplay just everything else about doesn’t justify it. I also quit a handful of weeks ago.
Destiny 2.
I love the feel of the game, the best feeling shooter out there for me.
I hate how dumb Bungo are. I understand why they have to make some of the decisions they do, but it’s beyond me why they consistently pick the worst solution to that problem imaginable.
The game played fun and I liked it. But once at end game it’s: premade teams, yelling on comms and people that take the game very serious, combined with many features and challenges being time limited. Pushing a “must play” mentality, playing on FOMO.
At one point we where in a game, people yelling cause it was the last day to unlock some weapon. And I realized… why the fuck am I doing this… this ain’t fun. Finished the round with the guys, got the unlock. Uninstalled the game and have not missed it since.
World of Warcraft. Ugh.
Yep, though I feel it is mostly nostalgia.
The game has devolved to a point where only tryhards and boosters (or people paying for boosts) are having any fun. The rest of us having to wade through the toxic waste they leave behind. The game feels like middle management having control of all the resources and if you’re in a lower position you get screwed over.
Ahead of the Curve achievements, gear scores, raider.io, simulationcraft, DBM, perpetually unbalanced classes and specs and mechanics interviews over Discord have ruined the game to a point where I no longer feel I can play the way I want to. Rushing to the point where you’re ready to raid and then spend hours reading strategy guides, configuring DBM, applying to groups, is not a fun way to experience end game content while basically skipping all the storylines, and everything that makes the world feel like an actual world.
And most of it is just symptoms, it used to be that bosses had relatively simple mechanics and raids were there to experience crucial battles in the story. People used to just get a group together and try defeating a raid, not too worried about failure. Nowadays people are obsessed with managing away risks of failure.
Being kicked from a group halfway through because your spec has slightly lower DPS for the specific encounter while topping the damage done charts in others is the kind of bullshit that I won’t deal with anymore.
Actually engaging with the end game content feels like applying for an entry level position where they require 10 years of previous experience to even qualify.
damn, fellow mmorpg player, feel your pain. FF 11 and FF 14 got me good, but im still gonna do every quest anyway. Although currently in 11 the game for me ends at limit break 3 quest because i had trouble with it last time i played, maybe i’ll pick it up again and give the parts i was stuck on another shot at some point. Once im past genkai 3 the rest seems a lot less frustrating. the lb 3 quest isn’t really hard, just obnoxious as all hell.
The Binding of Isaac. Thousands of hours in that game. Love it because it can be so fun if things go right (or at least okay), and so incredibly frustrating if things go wrong
Overwatch. I keep wanting it to be something it’s not and it keeps rewarding me with pointless gameplay and addictive micro txs. Same with the rest of the blizzard lineup actually. They all used to be so much fun, but now they just ring hollow even when I’m having a good time.
I loved Overwatch. As a Paladins refugee, it was everything I wanted from such a game. I played for quite a while, but then Overwatch 2 came. They turned Overwatch into Paladins, I was so disappointed and angry that I quit mid season 1 and that’s the end of competitive shooters for me. I play Vermintide 2 every now and then (great game if you give it the chance) and no other online game anymore, except some co-op survival game with a friend or two every now and then.
Same with the rest of the blizzard lineup actually.
Diablo 4 and modern WoW could easily be great games if they’d just ditch the fucking level scaling.
Whatever braindead asshole at Blizzard thought it’d be a great idea to not get more powerful when you level up (you actually get weaker because your gear stays the same) needs to get launched into the sun.
I think they both have significant issues past level scaling honestly, and I think it’s all by design to sell you the game as a service instead of a fun experience. It incentivises them to make a game that keeps you playing, not one you’re glad you played.
Me playing Final Fantasy 7 Rebirth as a huge fan of the OG.
I’m a huge fan of the OG but I’m also loving the new one. Only thing I’d currently complain about is I prefer the weapon upgrading in the previous entry over what we have now and the folios. Feels like a step back.
I like Rebirth so far too, and the combat feels much smoother for me than Remake. Red XIII is so fun, and the character writing for our party (especially Tifa imo) is so good and exactly what I wanted from an expansion of the original’s story.
My major hate part I can’t really talk about without getting into plot spoiler territory, so I won’t. But I also don’t like the open map atm. It feels very…Ubisoft-y; busywork or empty. I know I can skip them if I want to, but I’m a completionist that doesn’t want to miss any story/lore, and the side missions are really dragging for me. It was the same with FFXVI, and I don’t know if I like this approach SqEnix seems to be gearing towards. I wonder if the new Kingdom Hearts is going to be the same way.
Yeah, I get you. I was worried when i first heard of it being “open world”. And I had the same issues with XVI. The story and characters you met in the side quests was awesome and I would say vital to understanding the world as a whole and in turn learning to love it. But the gameplay surrounding the side content was the weakest part of the game by an ultra marathons length.
I’m still in the first few hours and interrupted with a few of the “ubisoft-esque stuff” and so far I’m just glad there’s not that much. I’m thankful it’s not like an ubi game where doing the “tower” equivalent then shows 50 icons on the map. 3-5 seems fine to me. But who knows maybe I’ll get massively bored of that stuff by the end of the game like I did with XVI.
I would like some more open-ness in KH. Especially if you liken it to how the first game was more open and less corridor-esque. Also the open worlds in 3 were probably the best ones. Especially the pirates one. But once again I think that sort of gameplay is suited to just a few worlds. It would probably be more annoying if every world was exactly like that. What they should do is give us a variety of all the different kinds of worlds we’ve come to see across the franchise thus far. With a few extra ideas thrown on top.
I want one damn game, not however slices they give us
You know how the original was on four discs? You’ll get the same experience, but spread out over 15 years, and you have to pay for each disc individually.
God, I hate this shit, but I’m such a loser when it comes to FF7 I spend money like a fucking gambling addict.
But also these new games have way more content than the original so…
Also it’s not a “remake” in the traditional sense, the first game in this series was just called that.
Also it’s not a “remake” in the traditional sense, the first game in this series was just called that.
Yes, I know, I was just being snarky without spoilers. The whole “remake but not” thing is kind of a big deal meta plot point the fanbase is still arguing about.
Also, we both know that SqEnix is going to release an ultimate bundle of the games when the final part releases. They’re already giving digital copies of Remake+Integrade to people for free if they pre-ordered Rebirth, which was kind of a bitter pill for the fans who paid for Remake at PS5 game prices.
I feel like with all of the subscription services we have now, I think we need to start seeing paying full price is more of a “fast pass” ticket to play the game first. Games seem to always becoming cheap or outright free nowadays. That is unless it’s from Nintendo.
I’ve sort of come to terms with this. I’ve paid full price for games like final fantasies and kingdom hearts’ . And they’ve all became free on PS+ but I’ve already finished them and I’ve got other games to play now anyway so I’m not bothered.
Destiny 2
I love the gunplay, movement, and abilities, but I hate how much the upper management in Bungie has turned the game into a cashcow to milk until dead.
Csgo
Cs gone
I’ve always been a huge Valve fan, and I still kind of am, but giving CSGO the Overwatch “”“”“2"”“”" treatment was such a blatant act of disrespect to the players. I’ll never be able to forgive them for what we lost during that update.
Community servers still haven’t recovered, the weapons + buy menu are fundamentally different, we’re still missing a significant amount of maps and game modes… And they ruined any chance for GO to be able to continue on powered by the community.
Yeah I never expected Valve to do that. Very disappointed. It was a tad buggy on linux last time I played but I’m sure they have fixed all the kinks now
Satisfactory. I love this game. I hate the fact that it chews up so much game time. This blows CIV games out of the water for the “one more turn” effect for me.
But I was cruising the other place one day, and saw a user with the flair “it’s not a game, it’s a hobby”. And that changed a lot of my attitude towards this game. Now I treat it like an overly complex model train builder.
My biggest issue was how needlessly complicated it was making anything look halfway decent, particularly with tracks. Just getting the tracks to not float over platforms takes hours, then trying to get the platforms to sit on the terrain nicely takes more, and no matter how nicely that turns out, it looks like the game forgets to render plants wherever you build anything… All to pump ever more complex crap into a trash compactor while the cool space elevator stands dormant.
Ugh, it’s such a cool idea, but every action feels like a mistake, and every project feels like a waste. I wish I loved this game.
Oh, and I almost forgot the hilarious amount of waste nuclear power makes, while coal and oil are infinitely renewable and objectively the cleanest forms of energy. Feels like oil & gas propaganda.
There is an option to align things to a global standard grid. If you start construction using that option, everything in the game snaps together perfectly.
It changed the game completely for me.
Valheim.
I love it so much. Especially starting a server with friends. The exploration and possibilities are endless. So many designs for buildings to try, looking for a new spot to put a base, etc.
I fucking hate the swamp and mistlands. Both feel like you run out of stamina continually. At least in the swamps once you’re geared to that tier you handle the combat. In mistlands you go out exploring, can’t see shit, have 3 seekers and a soldier come running at you from all directions, and a gjall drop in from above you. Even if you’ve got all the magic set fully upgraded it’s just ball ache waiting for stamina and eitr to refill. Also the last 2 bosses are a pain. I still haven’t killed the mistlands boss.
In addition, I hate farming resources for building. It’s fine when you are building your first house, but then it becomes extremely boring.
But if any of my friends are like “yo, gonna do a Valheim run to get ready for Ashlands,” I’m in.
The mistlands really killed the momentum I had in that game. Super fun being able to see 10 feet in front of you, not being able to move that well because vertical movement in the game is meh at best, etc.
My buddies felt the same way so we all just collectively stopped playing over the course of a couple of weeks.
I love it with friends. I hate it and get bored out of my mind playing alone.
Agreed. The swamp is a steep cliff but it works once geared. But mystland is just vile. I do not understand how they thought that would be a fun addition.
The must, okay… but combined with the vertical terrain is stupid. For us it also killed the desire to keep playing.
I think something that would at least make it not quite as bad would be to have the middle click/secondary attack for the fire staff be a rocket jump. That in combination with the feather cape would be cool because you could leap up mountain cliffs, out of melee combat, and above the mist to help give you an idea of where you wanna run to.
Also, it would be available as a moderately easy to acquire gear upgrade. After you’ve got the 5 black cores from one or two infested mines, you’ve got access to everything else you need to each item without too much difficulty.
Sure… but the combat is an issue too. When on uneven terrain, it’s a gamble if your attacks hit, and if you get hit. I actually do like the infested mines and the other locations.
Oh yeah. I’m not saying it would fix everything. I think it would help take some of the edge off on the difficulty navigating the biome though. I’m willing to work with some wonkynes, I just don’t like the entire biome to be a blind folded crap shoot.
Tried enshrouded yet? Might be a good option for the next round with your mates. I also enjoyed smalland with my friends.
Yeah, it’s on the wishlist. We’ll probably go for that once everyone gets the itch again.
Friends don’t let friends play League.
Funnily enough I hated league before my friends made me play it for “fun”