• CGTRocketX@programming.dev
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    1 day ago

    Congrats on shipping a first Godot build. One thing that surprised me later: input timing in an HTML5 export can feel a beat later than the editor, so mid-air flips and short tap windows often need a tighter threshold than the desktop build. Worth checking early if you plan a browser demo.

  • the_grass_trainer@lemmy.world
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    8 days ago

    This is pretty cool! I assume twin-stick just refers to using both sticks on a controller?

    And what would you say was the toughest part about learning the engine?

    • micro@programming.devOP
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      8 days ago

      yes both sticks on a controller, one to move and one to aim, but it also works well with keyboard/mouse. I think the hardest part learning the engine was just figuring out how everything works and adjusting how i piece things together. I was already coming in as a seasoned software engineer, i just had never worked in a game engine before, so it took some time to adjust how I work from my normal day to day. A lot carries over but a lot doesn’t.