I mean, the game is amazing, has amazing dialogues, atmosphere and all that, but damn… the combat is surely a downer. Feels like theres no “real” tactic to the game other than just keep on (mindlessly) trying until the battle is won. And yes, I’ve done all quests, sidequests, with a “non-meme” party on the balanced difficulty and I’m -still- having lots of “please don’t use (x) skill or else my whole run is done for” moments.

  • Oldmandan@lemmy.ca
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    1 year ago

    /shurg Can’t say I’ve found it this way, but I’m pretty used both to DnD mechanics generally, and Larian’s approach to encounter design in specific. (I’ve so far had exactly one combat game over, because I was dumb and let Ragzlin get into the rafters and chuck javelins at me for like 20 damage a pop.)

    Positioning matters, your environment is something to be used to your advantage, abilities that boost your accuracy are very powerful, and different enemies have different strengths and weaknesses. /shurg Hard to give much specific advice, because different encounters and party compositions demand different tactics and threat assessment.

    • Coelacanth@feddit.nu
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      1 year ago

      I’m not a huge fan of D&D 5E, and I think the Divinity combat mechanics foundation lent itself better to both this kind of game and to Larians encounter design (which is natural since they invented the Divinity mechanics).

      In general I felt like I had more and better tools in D:OS2, with more interactions and synergies and in general more fun in combat.

      Still, I like everything else better in BG3, and it’s not like the combat is awful. And it might improve on higher levels.

  • rafoix@kbin.social
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    1 year ago

    You’re playing it wrong.

    BG3 is a role playing game. You gotta play it like real life. In real life, if things don’t go your way, you drink strong alcohol. I highly recommend tequila or whisky.

    Charisma too low? Tequila. Dexterity too low? Whisky. Enemy with 1HP dodges 3 attacks in a row? Tequila.

    The game is easy as pie.