With how old school this game does some shit, and how I’ve been dicking about I am slightly worried I will hit a hidden time limit, like in Fallout 1 before I even attempt to dive into the main quest. I’m not just gonna turn squidy all of sudden and end my game if I take too long, am I?

  • Oldmandan@lemmy.ca
    link
    fedilink
    arrow-up
    2
    ·
    11 months ago

    Some specific quests have time limits (long rest based ones) but those that do are pretty explicit about it and make a point of warning you before you can unintentionally progress them.

    • Skyhighatrist@lemmy.ca
      link
      fedilink
      arrow-up
      2
      ·
      11 months ago

      I didn’t get any warning when I missed out on a quest in the Underdark. At least no warning that I recall receiving. It wasn’t big deal, just means that my next playthrough will be different.

      • Oldmandan@lemmy.ca
        link
        fedilink
        arrow-up
        1
        ·
        11 months ago

        Was that the

        spoiler

        Nere/save the gnomes quest in Grymforge?

        I got a warning before I rested (right when I went to camp) that I was going to fail that one (psychic call for help, that they were about to die), I did rest specifically in that area of the underdark though, the scene might not trigger elsewhere? IDK.

        • Skyhighatrist@lemmy.ca
          link
          fedilink
          arrow-up
          1
          ·
          11 months ago

          Yes, it was that. I didn’t notice getting such a warning, but it’s definitely possible I did and just didn’t pay attention.

            • Skyhighatrist@lemmy.ca
              link
              fedilink
              arrow-up
              1
              ·
              11 months ago

              Ah, it’s quite possible that is actually what happened as I had fast traveled back to the Myconian village, and did a few other things before returning.

  • Hairyblue@kbin.social
    link
    fedilink
    arrow-up
    1
    ·
    11 months ago

    I read in a review that there is talk all the time about getting cured of your problem quickly, there really is no time limit and you can enjoy and explore the game until you finally get a cure.

    • Shush@reddthat.com
      link
      fedilink
      arrow-up
      1
      ·
      11 months ago

      Essentially the theme (excuse) of the game is “you should have already suffered the consequences of your issue, but for some reason you haven’t… yet.”

      The game does a good job somewhat pushing you towards finding the cure, but makes it clear that it is not something that is easily cured. A healer might tell you it’s above their abilities, another NPC might tell you they can handle it but are missing advanced equipment to do so, and so on.

      It does that balance well that you wouldn’t care how long it takes you to do the main objective, but reminds you that you need to do it at some point.

  • WeThePilgrims@sopuli.xyz
    link
    fedilink
    arrow-up
    1
    arrow-down
    1
    ·
    edit-2
    11 months ago

    There are, bit pissed about it tbh. The over arching feedback on ‘time’ is to take a long rest whenever you feel the need but also that you need to take them to progress the main story; so long rests are fundamental to the game.

    This is great, except at least one quest does have a timer and no, I didn’t read/see/hear any warning about this.

    I’m fine with some quests actually having a timer, just mark them red in the journal or something