The points at which the game transition between acts seem a bit arbitrary (mainly for Act I to Act II), and I don’t see a narrative or mechanical reason to lock us out of previous maps and quests. As far as I remember, previous Baldur’s Gate games didn’t have this kind of points of no return. Why do you think they did it? Do you like it?

  • bouh@lemmy.world
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    1 year ago

    The game warns you before you enter the mausoleum. There is even a character who warns you. That’s exactly how a dm would do. You even have 2 warnings actually. One when you enter the mausoleum, and one when you enter the final zone of it.