• mrmanager@lemmy.today
    link
    fedilink
    arrow-up
    9
    ·
    1 year ago

    “However, Valve notes the fact that enabling hardware acceleration on NVIDIA GPUs may cause X11 to crash.”

    Nvidia strikes again. :)

  • Ulu-Mulu-no-die@lemmy.world
    link
    fedilink
    arrow-up
    6
    ·
    1 year ago

    Fantastic news! thanks

    beware NVIDIA tho:

    However, Valve notes the fact that enabling hardware acceleration on NVIDIA GPUs may cause X11 to crash. As such, hardware acceleration will be disabled by default for NVIDIA systems. In addition, Valve says that DPI scaling may not work correctly when hardware acceleration is disabled.

  • debased@lemmygrad.ml
    link
    fedilink
    arrow-up
    3
    ·
    edit-2
    1 year ago

    Linux gamers will be happy to learn that this update makes it possible to enable hardware acceleration on the Steam Client

    :D

    However, Valve notes the fact that enabling hardware acceleration on NVIDIA GPUs may cause X11 to crash.

    oh :(

  • Open World@lemmy.world
    link
    fedilink
    arrow-up
    1
    ·
    1 year ago

    So I just installed the latest version of Steam on Arch Linux and whenever I start it up it has a popup saying “Failure - invalid app configuration”. After I close the popup, I’m able to access Steam normally, but I’d rather not have to do that on every startup.

    Anyone having the same issue?

    • According to the archlinux wiki:

      “If you are trying to run a native game using Proton but get a Steam compatibility tool error immediately after starting the game, you might have to reinstall the runtime.

      1. Navigate to your Steam library.
      2. In the dropdown above your game list check the Tools option to make them visible.
      3. Search for Proton, right click on each installed tool, visit Properties, open the Local files tab and click Verify integrity of tool files for each entry.
      4. Search for Steam Linux Runtime and repeat the same procedure. If none are available, install the latest Steam Linux Runtime - Soldier.”

      Link: https://wiki.archlinux.org/title/Steam/Troubleshooting

  • cmnybo@discuss.tchncs.de
    link
    fedilink
    arrow-up
    2
    arrow-down
    1
    ·
    1 year ago

    I don’t care about hardware acceleration for a game launcher, but I sure wish they would make it use the native system widgets and theme. They need to reduce the bloat by about 95% as well.

    • Something Burger 🍔@lemmy.world
      link
      fedilink
      arrow-up
      1
      ·
      1 year ago

      Native UI? That’s not Gamer™️ enough. To be taken seriously, you need flashy UIs with broken scrolling, useless animations, unresponsive buttons, and inconsistent widgets.

    • pizzaboi@lemm.ee
      link
      fedilink
      arrow-up
      0
      ·
      1 year ago

      My biggest worry around Linux gaming right now, even with all the progress we’ve seen, is that Steam is basically becoming Linux gaming, and it is, after all, proprietary. I don’t love our ability to play games moving heavily into the hands of one, ultimately pretty greedy, private company. Sadly companies like that really want control, and that will always include the bloat they deem “necessary.”

      • Mereo@lemmy.world
        link
        fedilink
        arrow-up
        2
        ·
        1 year ago

        Unfortunately, I don’t think we have a choice. In this capitalist society, money is key to get things moving forward.

        Griffais says the company is also directly paying more than 100 open-source developers to work on the Proton compatibility layer, the Mesa graphics driver, and Vulkan, among other tasks like Steam for Linux and Chromebooks. https://www.theverge.com/23499215/valve-steam-deck-interview-late-2022

        If it weren’t for Valve, Linux gaming would not be at this advanced stage.

        • pizzaboi@lemm.ee
          link
          fedilink
          arrow-up
          1
          ·
          1 year ago

          For sure, and I’m stoked about it! Just nervous what things will look like in 5-10 years. Also, thanks for the link, I actually didn’t know they were paying open-source devs. That’s pretty cool and sounds better than the typical embrace, extend, extinguish methods.