I started Dread Delusion, and I had a rough go of it at first, as it slowly but surely gave me motion sickness. The next time I picked it up, I threw the FOV up to 90 and rolled my chair a few feet further away from the monitor, and that seemed to do the trick. The one thing that I knew would help but that I wanted to avoid doing was to turn off the PS1-style wobble, as I think it’s a major contributor to that aesthetic; fortunately I didn’t have to. I really appreciate that this game doesn’t shy away from RPG systems and dice rolls and also leans into the strengths of the readability of late 90s 3D level design. I’m not one of those “back in my day, games were better” types, but there’s a lot of good that comes from simple geometry and floating item pickups rather than having to rely on Batman detective vision and yellow paint. I just got through the intro area and mission, where the world starts to open up.
I’m continuing on through Elden Ring: Shadow of the Erdtree. A good number of major bosses are down, and I just got to a pretty elaborate tower/dungeon. My skibidi powerups are at level 9.
I beat The Thaumaturge. It is an RPG, but to call it that with no qualifiers sets up some false expectations, as it shares a lot with adventure games. It’s a bit on the shallow side, but it doesn’t overstay its welcome either. The combat is fun, the production value punches above its weight, and the story and setting are very unique in the world of video games. It’s not particularly expensive, and there’s a good chance this one wasn’t on your radar, so if you find yourself wanting to play something unlike what you usually play, I’d recommend this one.
I started Dread Delusion, and I had a rough go of it at first, as it slowly but surely gave me motion sickness. The next time I picked it up, I threw the FOV up to 90 and rolled my chair a few feet further away from the monitor, and that seemed to do the trick. The one thing that I knew would help but that I wanted to avoid doing was to turn off the PS1-style wobble, as I think it’s a major contributor to that aesthetic; fortunately I didn’t have to. I really appreciate that this game doesn’t shy away from RPG systems and dice rolls and also leans into the strengths of the readability of late 90s 3D level design. I’m not one of those “back in my day, games were better” types, but there’s a lot of good that comes from simple geometry and floating item pickups rather than having to rely on Batman detective vision and yellow paint. I just got through the intro area and mission, where the world starts to open up.
I’m continuing on through Elden Ring: Shadow of the Erdtree. A good number of major bosses are down, and I just got to a pretty elaborate tower/dungeon. My skibidi powerups are at level 9.
I beat The Thaumaturge. It is an RPG, but to call it that with no qualifiers sets up some false expectations, as it shares a lot with adventure games. It’s a bit on the shallow side, but it doesn’t overstay its welcome either. The combat is fun, the production value punches above its weight, and the story and setting are very unique in the world of video games. It’s not particularly expensive, and there’s a good chance this one wasn’t on your radar, so if you find yourself wanting to play something unlike what you usually play, I’d recommend this one.