• AnonTwo@kbin.social
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    1 year ago

    Aren’t you lacking imagination too? You can’t make any story that works around a selfish character?

    • TowardsTheFuture@lemmy.zip
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      1 year ago

      Story can be as creative as you want, forcing the 4 other people at the table (DM and 3 other players) to adjust to how YOU have decided to play is a dick move.

      If the other players don’t like it either change or leave, you’re the asshole there. If the players are fine with it, then cool, there are no issues. But I’ve played with plenty of people who are fucking stupid and made characters who don’t belong in the party. One got arrested before we even had a reason to let him into our party and then we rescue him and are like this shit is gonna explode you can come with us if you want to live and they’re like idk my character wouldn’t trust them. And like… dude we just saved your ass and are offering to literally save your life but if you wanna be a dick have fun rolling a new character when yours blows up. Like we’re a team if you’re gonna fight us the whole way you’re dead. Read the fucking group.

      • Killing_Spark@feddit.de
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        1 year ago

        I mean yeah that’s definitely something to be upfront about. Not everyone plays RPGs purely cooperatively though. It can be plenty of fun to have the player characters be separated but moving through the same world and getting into interconnected shenanigans. It is way harder on the DM and not every Player is comfortable with confronting other players as adversaries.

        Just claiming one is something “we don’t do here” in general is a bit weird in my opinion. If it’s meant as “not on my table”: yeah sure your game your rules

      • AnonTwo@kbin.social
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        1 year ago

        But adjusting is how EVERYONE should be playing…not everything about every character is positive. Some might have a curse, some might have culture, religion

        You have to adjust for all those things, and if the characters aren’t disagreeing at some point then that would make for a pretty boring character makeup wouldn’t it?

        What matters is what you do when that conflict occurs. The only thing i’ve really seen that would be a hitch would be that “what if PvP isn’t allowed?”, since that would put the hoarder at an unfair position in the group. But if the group is allowed to interact normally, then the other players should be able to step in if their characters don’t like how the other one is acting. It shouldn’t need to be handled at the meta level.

        • Kryomaani@sopuli.xyz
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          1 year ago

          The way a party is going to be adjusting to a backstabbing murderhobo is to throw them out of the party at the earliest convenience. It’s the only realistic outcome. If you want your character to be a part of the party, it’s your job to come up with a backstory and personality that makes them willing to work with the party, not the others’.

          The reason all of this is skipped on a meta level is that most people want to get to the actual adventuring instead of trying to figure out one good reason why they’d ever keep someone’s unique evil snowflake in tow.

        • TowardsTheFuture@lemmy.zip
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          1 year ago

          Idk, depends. Some people LOVE PvP and all and betraying the party and etc. others are just… done with it. People who do that are typically the same in every party. Gets old. It’s like how people hate playing with the lawful stupid paladin and having to knock his ass out if they want to question someone or etc. after a while it gets fucking old. For some having to plan out how to do so behind the paladins back can be fun, for others it’s a chore and annoying. Always talk to your group and find a way to play that works best.

          Generally, I’d rather conflict come from roleplay that’s interactive. Have the crazy person trying to negotiate impossible terms in the middle of an enemy base while the anxious person flips out telepathically trying to keep him in check, or anything that keeps it cooperative while allowing characters to shine and actually interact well. Stealing loot before anyone can see is not particularly interactive or fun.