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Joined 1 year ago
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Cake day: June 10th, 2023

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  • The fact that you didn’t find it fun is totally valid. BG3 is a very opinionated game that gets a huge number of things right for its target audience - the people who really enjoy CRPGs, branching paths, and choice driven gameplay. It does sound like that you’re really not into those things, so BG3 could never have been an excellent experience.

    The games that you list are designed to be mostly linear experiences, so it was possible for the devs to make the core gameplay shine because they had time to really polish those systems and interactions. There was enough people and time to really tune RDR2’s gunplay, the horse riding, the hunting and tracking, and make the world feel organic.

    BG3’s dev time was spent on tuning the combat encounters, tuning the class building options, and making sure the world (almost) always made sense. While baking in hundreds of stories about your companions, side characters, abusive store owners, and lost puppies. The game never holds your hand, only asks “here you are, this is what you’ve done, what do you do now?”. The amount of effort put into respecting the moment to moment choices made by the player is staggering.

    The complexity in these systems in BG3 left preeetty clear issues with things that would otherwise have time to be polished out of a game before release (animation jank, visual bugs, pathing, pausing). For me, they were more like bumps in a very scenic road. But I hear you when you come in expecting a shiny polished RPG but there’s all these fourth wall breaking bits that kind of stall the whole show every like 5 minutes.

    I think there’s enough nuance here to have both sides of the coin be true - it’s an absolute masterpiece for the players who enjoy the specific experience it offers, and it only makes sense to feel it’s overrated when you’re coming in expecting a cinematic or visceral experience.










  • It used to be pretty meaningful when autocomplete was not as powerful as it is today. Only very serious emacs users could achieve fast and flexible static completion before LSP forced everyone to step up their game.

    Now that everybody and their grandparents have LSP available (or even more powerful tools if you’re using Very Professional IDEs), it’s not nearly as much of an issue, just hit tab and never type close brackets again.

    It’s not that folks are averse to writing code, it’s more-so averse to actually typing out a shitton of boilerplate and feeling the slog until you actually get to the juicy bits where you have to think.


  • I think beehaw is intentionally not moderated and controlled as a reddit replacement. There are lots of people who are looking for a reddit replacement - beehaw cannot be that for them. Some people get frustrated and speak out, some of them accept it, some choose to move on. The way lemmy works is also fundamentally different from reddit, some lemmy instances look to replace reddit by federating with everything, and that’s totally okay. Beehaw does not do that for moderator and community health.


  • Hey, sounds like you’re doing a good job already! One thing I want to add is to establish a boundary for the three different relationships you’ll have with your coworker - mentor, personal, and working. You don’t necessarily need to be explicit with him about it, but you should have a pretty clear idea where the lines are for yourself. This is so that you can be aware of when you need to be a mentor, when you should be a boss, or when you should just be another human. Of course those boundaries will change over time, so it’s good to re-evaluate every once in a while.

    It’s also good to remember that at the end of the day, you can’t actually change how your coworker behaves - it is up to him to make the choice to not say shitty things, be kind, and do good.




  • There’s some fantastic suggestions in the thread already, so I won’t repeat any of them. However I will note that if you’re particularly sensitive to flavours, it’s going to be nigh impossible to get anywhere close to chicken without actual chicken. If you try a bunch of veggie stock and end up still not quite satisfied, I’ve found success redirecting a dish toward a different main ingredient instead - coconut, peanut, etc. - so that I end up appreciating the dish for without comparing it with a meat-based version.



  • That’s definitely something to consider. In my head ‘JRPG’ was used in the same vein as ‘manga’ and ‘anime’, where it’s used to group games that share a ton of stylistic choices. Stuff like being particularly plot-heavy, some sort of level progression system that leads to a grind, lots of secrets, intricate combat mechanics.

    Didn’t realise there was baggage behind the term for some of the devs. I’m thinking the term ‘JRPG’ doesn’t mean what I think it means - perhaps for a lot of people it just lumps together all RPGs from Japan.

    Hard for me to say. And to be honest, it’s been a long time since I exclusively thought about RPGs as a ‘RPG’ vs ‘JRPG’ kind of deal so the term actually hasn’t popped onto my radar unless I’m talking about squeenix/monolith/etc. games.