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I didn’t see anything in the article and the X embeds are just text to me, so here’s a video: https://youtu.be/cu9OnPo5IIE
If you like to stay in good spirits, don’t read the comments.
I didn’t see anything in the article and the X embeds are just text to me, so here’s a video: https://youtu.be/cu9OnPo5IIE
If you like to stay in good spirits, don’t read the comments.
It’s telling how you get downvoted, but someone saying the same shit about Apple in this thread gets upvoted.
I hate shitty practices like everybody else, but please keep them to the same standard.
Which is what everyone with some sense predicted, except Xitter exploded into drama from faking proof that it was directly copying Pokémon to claiming wild things like using gen AI to create the models.
These things are easily verified (or rather, debunked), but it was already too late. I lost a lot of faith in some gaming journalists as they kept perpetuating the wild takes and claims.
We’ll do this all again soon with another game and we will not learn from it.
As someone who found elementor the only thing that was working at the time - any suggestions to do better? I have no coding experience fyi
Is the porpoising caused by regulations? I’ve understood it as teams not wanting to make alterations to prevent loss of aero, but they are able to fix it if they wanted to (like other teams).
I’m not sure. It depends on what feels “wrong” to you about using crossbows.
Could it be that it doesn’t have the same loop of acquire target > buildup to shot > shot because the buildup part is after the shot instead?
It does add to the weapons complexity in that you have to plan differently and more deliberately compared to the myriad of bow gameplay out there.
But the fun part is, Link’s Crossbow Training doesn’t have any of that. It’s just an on-rails shooter in Twilight Princess’s set pieces where your crossbow acts like a repeater with infinite ammo. So if that sounds like it could break the curse, it might be fun. But it’s also far away from actual crossbow mechanics, so whatever.
Because I’d buy you a bidet! Obviously >.>
I had it on the gamecube, but to play multiplayer you each needed a gameboy with link cable, still.
This could be explained by the use of the GBA screen when in caves and buildings, but it’s a very easy method to fleece the fans while the general public will go “never mind, not worth”.
Yuengling is a type of beer. I had to look it up. Funny pun if you’re in the know
You could probably play it on PC with a mouse. Nobody will care except Nintendo
There has been no delaying, only TotK itself was delayed by a year.
Maybe you should give this game a go to see if your opinion changes
Slang words that are being subtitled wrong because the locale automatically sets to English (international) instead of English (UK) for a lot of players.
It’s in the article if you bothered to read it
That sounds pretty good. Kinda like Terra Nil but you’re tasked with “cleaning up” cities by rezoning them and stuff. Could be educational, a simulation, or both.
Maybe we should organise a game jam that’s about finding alternative transport solutions
I see the problem, it looks like Amazon. Stop shopping there
Yup, perfect time to clear some stock
Don’t worry, we’ll all be able to purchase the game on Switch 2, eventually. And anyone who missed it or wants to play it again will pick it up. Everybody wins, except our wallets!
Yep, I was only summarizing their angle. Here are the specifics for anyone who wants to read the source documentation: https://partner.steamgames.com/doc/features/keys#3
The only thing that doesn’t sit right with me is developers stating Steam threatened to delist the game when they expressed wanting to sell elsewhere. I haven’t seen any proof except just the statements, but it would be weird for a developer to lie about that stuff. If anyone has any more sources on that, it would be appreciated
I couldn’t read any further, so thanks for more context. I would really love it if we’d share more open articles here so there is the full context to digest and discuss