Happy to chat :) PM for SimpleX address.

  • 15 Posts
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Joined 3 个月前
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Cake day: 2026年3月30日

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  • I imagine they’re not cheap and not every architect will prioritize practicality. But if someone decided to commission an architect and not thoroughly involved during design process then that’s on them. Maintenance contractor can simply charge extra for scaffold.

    You want fancy LED ceiling? sure thing.



  • play indie games

    for AAA titles, installing and running them already feels like a burden. PC games use to ship on 700 MB CD and 4 GB DVD and I think it’s insane to see more than 2 discs in a box. Developer have to save every triangle on the model and every MB of texture memory to work on limited resource. Now they just ship 8k full LOD and let UE handle the optimization part. Won’t complain if it works good.

    80 GB for one game is not ideal






















  • This is not my area of expertise so I can’t be of much help.

    Similar discussion on reddit

    Because they’re tangent space normals, and where there are seams, tangent space changes sharply. It is not that the normals (world space or object space) are discontinuous; it is that the tangent space is discontinuous, and so the tangent space normals are discontinuous, even though the world space normals are not. (Tangent space is a space where the +Z vector points in the direction of the sampled normal and the +X vector points in the direction of increasing U, from your UV map. The normal map color is a remapped vector intended to be interpreted in this tangent space. The direction of increasing U changes sharply across seams. Which is okay.)

    Seems different on this case where normal map is continuous but tangent normal is not. I guess you can unwrap the ring in one piece to have only one seam and hide it somehow.