I tried a few different linux distros on various chromebooks, and regardless of if you pick a chromebook or another device, I highly recommend you don’t get a device with an arm-based cpu. Pick a 2-in-1 that has a normal x86 processor so you don’t have to deal with compatibility issues.
You need to provide information about what engine / framework / sdk you are using. If you are using something like GameMaker Studio all you have to do is click Windows in the target build platform list instead of Android. If you aren’t using a game engine that supports multiple platforms you may have to redo all the java code related to UI and input yourself to work on Windows, but it is impossible to say without knowing more about how your project is set up.