You’re raising a very valid concern, I hope they have enough options for more casual players.
At least the regular traffic flow should be better than vanilla CS:1. But then again they added road maintenance and parking.
Embedded software developer, musician (acoustic guitar), Electrical Engineering student and in LDR
Also on Lemm.ee
You’re raising a very valid concern, I hope they have enough options for more casual players.
At least the regular traffic flow should be better than vanilla CS:1. But then again they added road maintenance and parking.
(Sorry for replying to your root comment, your reply isn’t showing on my instance)
Ideally what I’d love is if posts worked like communities. For example you can navigate to https://lemmy.world/c/lemmy_support@lemmy.ml and you’ll be taken to the community page on Lemmy.world. But if we could link to something like https://lemmy.world/p/1543053@lemmy.ml and land on a particular post, that would make having to do a lookup completely pointless.
There is some good and some bad news for this. They are aware of this problem, and are having discussions to change it. But I don’t know when it is coming. And I agree that a lookup would be useless if we can simply create the url directly.
Ooh nice, and it is also available on chrome.
Yeah a browser extension could be a good alternative. I was initially hoping to use a website based tool so that it could work regardless of the users platform / browser. And specifically mobile.
Oh wow, that’s also a huge undertaking! It is kinda sad that the api/v3/resolve_object
endpoint was working without auth before the 0.18 release. Maybe I can see if we can get an api endpoint specifically for this? Without needing auth and without returning all the post information that we aren’t interested in.
I hope we won’t get in too much trouble when an accident happens in a new town, haha! Amazing changes for the game, and it really makes it feel like a next generation of Cities Skylines.
Fingers crossed on them blocking sidewalks. They did mention cars being able to hit buildings though.
Exactly! It should allow for even more control when designing your road network, without the random things you cannot do anything about.
I’m stoked too! Big improvement from the first game
This type of AI has nothing to do with the recently more popular machine learning. Gaming has been using Artificial Intelligence as a term since forever, it is simply an algorithm that approaches realistic behavior. When you look back at games like Command and Conquer they also called the computer opponents AI
Hopefully you’ll also be able to ‘place’ the spatial keyboard on a surface, and that way still kinda getting physical feedback
If your instance is running version 0.18 you can type /c/asklemmy@lemmy.ml to link to this sub.
So
/c/community@instance
.