I somewhat disagree that you have to be a data hoarder for 10G to be worth it. For example I’ve got a headless steam client on my server that has my larger games installed (all in all ~2TB so not in data hoarder territories) which allows me to install and update those games at ~8 Gbit/s. Which in turn allows me to run a leaner Desktop PC since I can just uninstall the larger games as soon as I don’t play them daily anymore and saves me time when Steam inevitably fails to auto update a game on my Desktop before I want to play it.
Arguably a niche use case but it exists along side other such niche use cases. So if someone comes into this community and asks about how best to implement 10G networking I will assume they (at least think) have such a use case on their hands and want to improve that situation a bit.
A) funny how that works with Steam everytime. “We don’t need Steam” > sales plummet > “Release on Steam in 60 days”
B) I don’t think releasing the game on Steam will save them here, from what I’ve seen it’s just a bad game plain and simple. It will maybe fill the gap a bit but probably not by enough to actually achieve the sales numbers they would like to see.