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Joined 1 year ago
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Cake day: June 1st, 2023

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  • Personally my peak VR experience has been playing the Outer Wilds with a PC VR mod, but very hardware dependent to get decent framerates.

    Wanderer might be a good option for you if you’re looking for a puzzle game with a bit more story meat to it.

    I think a lot of VR games end up short and sweet not just for technical & cost limitations but because the extra effort and intensity of the VR experience means players can get burnt out on longer story focused games. I remember Valve talking about how they had to really change up the pacing of their standard formula when they were developing Half Life: Alyx.


  • So obviously this is a very confrontational post, but tone aside, I kind of get it. I think it’s good that the author is up front and has made an explicit decision that they don’t want to put in the effort to build a public community around their software. They’re providing it as-is as a service to the public and they even indicate that they are open to other groups forking and putting the work into building a community. And crucially I’m not seeing an expectation that the community contributes back. I don’t think there is anything wrong in deciding where your interests and limits are, and I’ve seen other open-source projects die or rot when the maintainer runs out of time or loses interest, but without this being clearly communicated.

    I agree with you that I personally wouldn’t try to contribute to a project like this since I also have no interest in building a community myself, but at least the project is up-front and clear about all this.