Great to hear, and thanx for the free setting. I’d love some discussions of the 2d6 mechanics, probability, and how that can affect play. I like all the discussions: crunchy (system), shiny (look and style), and fluffy (trappings and tech).
Old school RPG guy, 59, in Florida US. Traveller, Hero, Cyberpunk, Action! System, and about a hundred others.
Great to hear, and thanx for the free setting. I’d love some discussions of the 2d6 mechanics, probability, and how that can affect play. I like all the discussions: crunchy (system), shiny (look and style), and fluffy (trappings and tech).
Feel free to start some.
I have one eye that works, so the one-eyed man is KING!
• I refer to this as the ‘Video Game Rule’. In the last thirty years the visual aspects of the hobby have become more important because we’re think we are ‘competing’ with video games. Once we realize we are making a different kind of experience it allows the story (that is the narrative elements) to outshine the graphics, if you will.-
I was about to comment “When one of my players asks whether they can do something completely unreasonable I look at them, roll a D20 openly on the table and without checking the result, say ‘no’”
Oh, GM Fiat… I always preferred the GM Camaro, but you do you… ;-)
As an example, Theatrix had a great system for dealing with very slow skill progression that seemed to work really well with classic Traveller back in the day.
I have always done this randomly since 1977. I was a kid but my mom and godmother were huge ERA supporters and it just seemed correct.
Let’s all join both!
It is much faster than a GM fiat.