• thedirtyknapkin@lemmy.world
    link
    fedilink
    English
    arrow-up
    15
    ·
    15 days ago

    but there’s so many other ways to change difficulty.

    change number of enemies and where they spawn change gear and abilities, the Witcher did that one with how the stamina system worked. it didn’t drain on the lower difficulties. horizon zero dawn made everything in the shops more expensive and made the enemies drop less money. honestly, that one also sucked. only served to make the game grindier.

    point is, there’s other options.

    • GraniteM@lemmy.world
      link
      fedilink
      English
      arrow-up
      1
      ·
      edit-2
      15 days ago

      I had fun with Zero Dawn but came out with a list of minor improvements that would make the game significantly better. Forbidden West had almost all the same problems, and added several more besides. The game really started to lose me when I was trying to upgrade a particular piece of equipment and just had to keep doing laps up and down a goddamn mountain with no nearby quick travel location, hoping that an elite version of an enemy would spawn, then laboriously killing it in the hopes that a particular resource would drop, only to get disappointed by the RNG and have to repeat the process, because that was the only place where that resource could be got, and that was the only place where that enemy would spawn.

      The grind was appalling, and it took what was a moderately interesting fight the first couple of times and turned it into a monotonous chore.

      Also the upgrade barely turned out to be worth the effort.

      I finished the game more out of spite than anything else, and I did not purchase the DLC, nor do I have any plans of getting any sequels. Damn shame, because there’s an awful lot about both games to like.