Because Rook’s worth it.

  • Kyrgizion@lemmy.world
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    2 days ago

    So this is what they spent development time on rather than gameplay and story. Figures.

    • zipzoopaboop@lemmynsfw.com
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      1 day ago

      The tech was started on FIFA 21 and has been added to by various teams since then, article seems to dump it but the press release covers it

    • MurrayL@lemmy.world
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      1 day ago

      Yes, because the developers working on hair physics were definitely the same people that would have otherwise been working on narrative design.

  • Nima@leminal.space
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    2 days ago

    I’m on second playthrough. i am having a blast. and yes the hair physics are neat, but I like the combat.

    • Dyskolos@lemmy.zip
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      18 hours ago

      Is the combat like in DA1? With pause and “programmable” companions? I don’t watch/read reviews et al, hence the question 😁

      • Nima@leminal.space
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        16 hours ago

        its skill and timing based this time. dodging, jump attacks, parrying, etc. ultimates also are here.

        its quite fun. companion moves are not automatic anymore and you can set certain combos to detonate. and unlike DA:I, companions can’t go down.

        skill trees are awesome and I’m looking forward to trying different builds with each class.

        the only downside is that enemies always target Rook. even with companions that can taunt, those taunts must be physically used by you and aren’t automatic.

        it makes a mage pretty hard when starting out, but super powerful mid to late game.

        • Dyskolos@lemmy.zip
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          9 hours ago

          Thanks for the details, but that sounds… Generic. I really hoped for it to have them pimping up the programmable combat. But i see why that might not be as commercially successful as it’s probably more niche.

          I’ll try that one with a different expectation then. Thanks again.

          • morbidcactus@lemmy.ca
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            8 hours ago

            It was reminding me of an evolution on Andromeda’s combat, actually plays well, went in not a huge fan of that change (da:o is still my favourite of the series) but after how dumb as fuck the companion AI was in inquisition (I always play sword and board, unless I micromanaged people in inquisition they’d all be dead during dragon fights), but ended up really enjoying it, between that and the sphere grid skill tree, there’s some decent stuff to work with.

          • Nima@leminal.space
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            8 hours ago

            if it doesn’t sound like your cup of tea, you don’t have to force yourself to play.

            play what you like.

      • Nima@leminal.space
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        1 day ago

        was about 80 hours but that’s because I’m a Dragon Age nerd and I have to do every quest and lore bit 😅

        worth it, though.

          • Nima@leminal.space
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            1 day ago

            i didn’t get every single scrap of lore and all codex entries just yet, but for a first run I got all except one faction leveled to max, all companions hero status locked, all side quests done, and really good lore ending.

            was about 82 hours total. but I plan on doing more complete runs in future. i was just excited to be back.

            I’m a nerd and I really love Dragon Age, ok? 😅 lol

            • luciferofastora@lemmy.zip
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              1 day ago

              Hey, don’t apologise or defend yourself for loving something! I’m pretty sure you’ll find plenty of people sharing your enthusiasm, if not about this game then about others. Loving something is wonderful and I hope you have tons more fun with it 😊

          • Nima@leminal.space
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            1 day ago

            i think it makes sense considering they have no real connection to the fade. its why they don’t use magic either.

            but I did always find it curious considering the lyrium trade was highly lucrative for them. I guess its because of a lack of the connection to the fade that they can even handle raw lyrium in the first place.