• Troy@lemmy.ca
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    1 year ago

    Baldur’s Gate, including the older ones, did this reasonably. The Witcher did this reasonably. I don’t play a lot of RPGs so maybe I have too small of a sample size.

    Or are you referring to things like Zelda where you go into people’s houses and smash the pottery…

    Ironically, Zelda has nighttime NPC dialog options, so I guess you win/lose with that example.

    • The ones that have good theft systems are popular, but they are still not as common as those that don’t. There are so many JRPGs and RPG-lite games that simply don’t go into a lot of depth in the immersion aspects.