It has nothing to do with attention span. If I wanna read a novel I’ll sit down and do so, if I sit down to play a game i want to play a game. Your argument would be like Christopher Nolan releasing a film with no pictures, just words on screen you read, I’d be mad and others would say it’s a masterpiece. But it has nothing to do with me liking to read or not. If you think about it DE is a video game equivalent to a Nolan movie, some will say it’s a masterpiece, others like me will say it’s pretentious, boring crap
I have the same issue with those telltale games where you just click a choice and watch a giant cutscene.
If it’s not attention span, and you like to read, then the issue is expectation. It is a visual/interactive novel. Player choices and interaction and evolution are what drives the shape of the experience you have, the game wouldn’t work as a novel, and a novel alone couldn’t explore the depth of the world-building and characterization, so it’s an almost perfect harmony between the two genres, and if you don’t like the tone, setting or concept, that’s fine. I just encourage people to understand that it’s not trying to be a traditional game or novel, it’s something in between and if you don’t care for that experience, also fine.
It has nothing to do with attention span. If I wanna read a novel I’ll sit down and do so, if I sit down to play a game i want to play a game. Your argument would be like Christopher Nolan releasing a film with no pictures, just words on screen you read, I’d be mad and others would say it’s a masterpiece. But it has nothing to do with me liking to read or not. If you think about it DE is a video game equivalent to a Nolan movie, some will say it’s a masterpiece, others like me will say it’s pretentious, boring crap
I have the same issue with those telltale games where you just click a choice and watch a giant cutscene.
If it’s not attention span, and you like to read, then the issue is expectation. It is a visual/interactive novel. Player choices and interaction and evolution are what drives the shape of the experience you have, the game wouldn’t work as a novel, and a novel alone couldn’t explore the depth of the world-building and characterization, so it’s an almost perfect harmony between the two genres, and if you don’t like the tone, setting or concept, that’s fine. I just encourage people to understand that it’s not trying to be a traditional game or novel, it’s something in between and if you don’t care for that experience, also fine.