I played the Extreme difficulty for the first time today and oh boy was I not ready for it.

The jump in difficulty was rather extreme and I’m mostly wondering how I deal with the bugs coming up from under the ground?

Also, the red bugs are hard to kill, because my bullets are not strong enough. Which weapon do you recommend?

  • AlexisFR@jlai.lu
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    2 days ago

    Don’t play on Hive Worlds as a start, they are like +2 difficulty.

    For Rupture bugs, you need medium penetration to kill them from the front, and anti armor for the Rupture Chargers.

  • n3m37h@sh.itjust.works
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    2 days ago

    Do yourself a favor and watch Eravins videos on the games mechanics, the more you know the easier it is. Also having all ship upgrades helps

  • Sonotsugipaa@lemmy.dbzer0.com
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    2 days ago

    Explosions force burrowers to un-burrow, including plasma explosions and stuns (although I’ve had mixed successes with the latter).
    The burrower warriors (= the red bugs) have medium armor (or pen3) on their faces, I don’t remember if the Helldivers Mobilize warbond has a pen3 primary but if it does, try that one; otherwise, you can use the MG or the HMG, among other support weapons.

    Other than that, it depends on the warbonds you’ve got so far; what have you got so far?

    • MeldrikOPA
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      2 days ago

      Burrowers is difficult to handle. I figured out I could throw grenades at them, but that seem kinda expensive.

      I’m only at page 5 on Helldivers Mobilize warbond, but I can see that there’s an assault rifle with medium armor penetration on page 6, so that’s what I’m gonna work towards!

      I’m using the R-63 Diligence, but that’s not powerful enough. Only got light armor penetration.

      • Feydaikin@beehaw.org
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        2 days ago

        The Gas-Harpoon also gets them up if shot at the ground. AND continues to do it’s thing for a bit when they come up.

        But yeah, you want some medium AP on your primary. It’ll make you life a lot easier against bugs.

      • Sonotsugipaa@lemmy.dbzer0.com
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        2 days ago

        In that case if you specifically want to build up for the burrower strain missions, you should get the Democratic Detonation warbond as your first warbond (besides, 95% of the playerbase says it’s the best one).

        It has a grenade pistol with 6+1 shots, which is generally kinda weak (imo), but it can destroy holes/fabs/ships AND poke burrowers, as long as you can hit the ground without the grenade bouncing away.

        If a secondary is not enough for you, it has a mini-rocket primary with heavy penetration and shrapnel, and an explosive crossbow with comparable damage but medium pen; the former hits hard (bugs and helldivers alike), the latter is one-handed and you can expect to survive when using it in CQC. Kind of.