I played the Extreme difficulty for the first time today and oh boy was I not ready for it.

The jump in difficulty was rather extreme and I’m mostly wondering how I deal with the bugs coming up from under the ground?

Also, the red bugs are hard to kill, because my bullets are not strong enough. Which weapon do you recommend?

  • MeldrikOPA
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    5 days ago

    Burrowers is difficult to handle. I figured out I could throw grenades at them, but that seem kinda expensive.

    I’m only at page 5 on Helldivers Mobilize warbond, but I can see that there’s an assault rifle with medium armor penetration on page 6, so that’s what I’m gonna work towards!

    I’m using the R-63 Diligence, but that’s not powerful enough. Only got light armor penetration.

    • Sonotsugipaa@lemmy.dbzer0.com
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      4 days ago

      In that case if you specifically want to build up for the burrower strain missions, you should get the Democratic Detonation warbond as your first warbond (besides, 95% of the playerbase says it’s the best one).

      It has a grenade pistol with 6+1 shots, which is generally kinda weak (imo), but it can destroy holes/fabs/ships AND poke burrowers, as long as you can hit the ground without the grenade bouncing away.

      If a secondary is not enough for you, it has a mini-rocket primary with heavy penetration and shrapnel, and an explosive crossbow with comparable damage but medium pen; the former hits hard (bugs and helldivers alike), the latter is one-handed and you can expect to survive when using it in CQC. Kind of.

    • Feydaikin@beehaw.org
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      5 days ago

      The Gas-Harpoon also gets them up if shot at the ground. AND continues to do it’s thing for a bit when they come up.

      But yeah, you want some medium AP on your primary. It’ll make you life a lot easier against bugs.