• BigWumbo@lemmy.world
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    11 months ago

    Say what you will about the monetization strategy - there are a lot of valid criticisms to make - but the changes made to the core gameplay with OW2 and moving to 5v5 made the game infinitely better to play.

    5v5 with reduced CC and shields >>>> late stage OW1

    • simple@lemm.ee
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      11 months ago

      Hard disagree. Late stage OW (post 2020) was pretty balanced after they nerfed double shield. Now the game is too chaotic and more dependent on DPS than it ever has been. Also they seemed to have doubled down on burst damage and one-shot heroes, I want to shoot whoever thought Soujourn was a fun addition.

    • verysoft@kbin.social
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      11 months ago

      Removing a tank completely ruined the balance of the game. There’s no reduced CC, infact they added more. Shields was the only main problem, but they could have tried splitting tanks into main/off tank roles to stop double shields, but the whole freedom is what was great about the game, the game started going downhill when they added Sombra, then fell off a cliff with Orisa. They were adding new heroes for the sake of it and not because the game needed it and that is what fucked it.

      The design philosophy now is to try and make every character feel strong to play no matter how horrible they are to play against, so people will buy skins for them (or buy the new heroes).

      • priapus@sh.itjust.works
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        11 months ago

        They objectively did reduce CC. All the biggest examples off CC were removed or nerfed heavily, like Cassidy’s flash, Brigs bash and Sombras hack/emp.

        • verysoft@kbin.social
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          11 months ago

          The flash was just replaced with a new long range nade that slows enemies and disables abilities, which is worse CC to play against than a stun if you got within 3m of him. Doomfist, wrecking ball still have entire CC kits, they added more CC to orisa, who now can push players, knockback players and pull players in and slow them. Junker queen pulls players, ramattra slows players, soujourn slows players, There is objectively more CC in the game, for every bit they removed, they added more. CC isn’t objectively a bad thing, the most annoying thing in the past was Mei, because she slowed you and froze you, now she just slows you. Being knocked about, slowed or abilities disabled is the most annoying form of CC to play against and that is what nearly every new champ has and what older champs have been reworked to.

    • Pxtl@lemmy.ca
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      11 months ago

      Reduced CC and barriers were good but 5v5 makes the game too swingy and puts too much pressure on the tanks.

        • Pxtl@lemmy.ca
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          11 months ago

          That’s fine for comp, but it means learning a new hero involves completely screwing your team in QP for days.

          If it were up to me? They went in the wrong direction to solve a real problem. There are twice as many DPS heroes, so do 2-2-4 (2 tank, 2 support, 4 dps) comps. Nerf ult generation across-the-board by about 25% so that you’re still getting the same number of ults happening per-game, spread across more players. And give more DPS heroes off-support powers like Soldier and Sombra. And do more to punish barrier-heavy play, like Symmetra does, or just nerf the barriers.

          Offer a 1-1-2 (1 tank, 1 support, 2 DPS) mode for comp for people who want a really hardcore experience.